RCT World (RCT4) - Printable Version +- RCTgo Forums (https://forums.rctgo.com) +-- Forum: The Games (https://forums.rctgo.com/forum-8.html) +--- Forum: RollerCoaster Tycoon Discussion (https://forums.rctgo.com/forum-9.html) +--- Thread: RCT World (RCT4) (/thread-19413.html) |
RCT World (RCT4) - rccoa coasters - Aug 12, 2014 Well heres the latest: http://www.ign.com/articles/2014/08/12/rollercoaster-tycoon-world-announced-for-early-2015-release RE: RCT World (RCT4) - SUPER MOOSE93 - Aug 12, 2014 'players can also cooperate with up to four players to manage one massive amusement park' i can see many many amazing colabs coming in 2015. RE: RCT World (RCT4) - madbasflava - Aug 12, 2014 Let`s hope its true! I can`t wait :-) RE: RCT World (RCT4) - mnemesi - Aug 12, 2014 (Aug 12, 2014, 02:49 PM)SUPER MOOSE93 Wrote: 'players can also cooperate with up to four players to manage one massive amusement park' Yes this is a great feature and I am very excited that Atari implemented it. Does anyone know if they are bringing back Coaster Cam? Do the roller coasters have custom ride supports? I would like to know the answer to these questions, I will do some digging and see what I can find out! RE: RCT World (RCT4) - Matthew0036 - Aug 13, 2014 (Aug 12, 2014, 06:53 PM)mnemesi Wrote:(Aug 12, 2014, 02:49 PM)SUPER MOOSE93 Wrote: 'players can also cooperate with up to four players to manage one massive amusement park' Hold on.... are you saying that there is no longer coaster cam? RE: RCT World (RCT4) - rccoa coasters - Aug 13, 2014 No worries! There is a 95.8 % chance they will bring it back! RE: RCT World (RCT4) - mnemesi - Aug 13, 2014 (Aug 13, 2014, 07:13 PM)rccoa coasters Wrote: No worries! There is a 95.8 % chance they will bring it back! Awesome! RE: RCT World (RCT4) - Rudy18 - Aug 13, 2014 Well by looking at the main screenshot, from what I see, you do seem to be able to build in any direction you want, which means no more tile based game play. The entrances and exits of rides seem to be vastly improved, except the entrances seem to be leading straight out into the main paths. Lack of que = bad, no stupid npc building thingy for the "ticket booth" = good. The art style seems to be extremely similar to that of RCT3, which is good, but one of the most important graphical fixes seems to have been ignored... The dreaded default supports! By looking at this, i see nearly the same supports as in RCT3, which is a huge minus. By looking at all of this, this almost seems to be a lesser version of Theme Park Studio, but just with RCT3-like graphics. Sorry if it sounds like I am bashing this game a lot, and it is probably still early in development, so please excuse any misunderstandings I may have addressed. The multiplayer aspect sounds like a lot of fun though RE: RCT World (RCT4) - mnemesi - Aug 13, 2014 I read somewhere that Atari and Pipeworks have created a new and enhanced queue systems for the rides which I'm excited to learn more about in the coming months. I agree with you that not having custom supports is a huge minus, this is what RCT3 was lacking and I was really hoping Atari included it in this game to make RCT World a realistic coaster experience. I'm very excited for the multiplayer aspect of this game, the ability to manage your park with 3 other people sounds really really fun! Does anyone know when this game will be available for pre-order? RE: RCT World (RCT4) - nineflagsinc - Aug 14, 2014 woohoo DDDDDD |