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[REL] Huinari - Wooden coaster (Update3 : POV online) - Printable Version +- RCTgo Forums (https://forums.rctgo.com) +-- Forum: The Games (https://forums.rctgo.com/forum-8.html) +--- Forum: RollerCoaster Tycoon Exchange (https://forums.rctgo.com/forum-14.html) +---- Forum: Tracks (https://forums.rctgo.com/forum-33.html) +---- Thread: [REL] Huinari - Wooden coaster (Update3 : POV online) (/thread-19593.html) |
RE: [WIP] Huinari - Wooden coaster - Blu - Sep 16, 2014 Um guys it's a CT, just not a NL one. RE: [WIP] Huinari - Wooden coaster - Cobra - Sep 16, 2014 You're right Blu, i've overseen it in the first time. But after looking closer and longer on every screen, i realise it that this is an CT. It doesn't matter which programm was used to build and converted it. I stay to my opinion about CT's, i don't like it. A coaster should be allways build with the software itself not with another program and than simple import and place. Sure, it looks really nice and smooth but only while it is an CT, the same layout with the RCT limitations would be look rough, but i would like it much more. But that's only my opinion. If people want to use CT's, okay. I'll deal with it. ![]() Soo long, Cobra ![]() RE: [WIP] Huinari - Wooden coaster - Silvarret - Sep 17, 2014 This isn't a simple import-and-place CT. It's the Wodan CT made by the PEP-Team, which works like the in-game tracks, just with many more pieces (honestly, if you ask me, there should be a different name for the lazy NL CT'S, but oh well, people often refer to CT's such as this woodie as 'customizable CT'). So if anything, it's harder to make a good layout using this CT. I'm sorry for the sneaky advertising here, but I wanted to show some footage of how this CT works in-game and couldn't find anything else at the moment. https://www.youtube.com/watch?v=las0iGKRR4o RE: [WIP] Huinari - Wooden coaster - SUPER MOOSE93 - Sep 17, 2014 that will be the reason why it lags the hell out of my game (rct3) while i try to build with the track. RE: [WIP] Huinari - Wooden coaster - Portem!ne - Sep 22, 2014 Huinari looks very fun and twisty. I agree with others, the layout is top-notch, pretty disorienting and very unique. The supports look fine, too ! Re: [WIP] Huinari - Wooden coaster (Update 2) - nazmakhan - Oct 4, 2014 Thank you for all comments. ![]() I am pleased to announce that it is almost done. Modify the terrain work and filled the surrounding landscape with some buildings and flat rides. ![]() > layout ![]() ![]() > It was inspired by the xcsx1015's station. ![]() > station inside ![]() ![]() ![]() ![]() ![]() I hope you like it. Next update will include a POV. RE: [WIP] Huinari - Wooden coaster (Update 2) - DorneyPark5 - Oct 5, 2014 that ride looks fantastic with the RMC trains, nice work. RE: [WIP] Huinari - Wooden coaster (Update 2) - Chimalion - Oct 5, 2014 Can I have a link to those trains on a extended track? RE: [WIP] Huinari - Wooden coaster (Update 2) - Cheleste - Oct 5, 2014 That looks great, nazmakhan! ![]() Really impressive work we've got here. BtW, sorry for the "CT discussion" here and thx silvarret for explaining. I don't use the "Wodan CTR" by myself so i didn't know this. With the thing in mind, that the "Wodan CTR" didn't have any supports, your support work on this big, long track is fantastic. This was definitely a lot of work! The layout is stunning, station is pretty nice, also the foliage and the enviroment around/besides. A really great atmosphere we'll see here, too! Absolutly nothing there to criticize. ![]() Cheleste RE: [WIP] Huinari - Wooden coaster (Update 2) - RCT D! - Oct 6, 2014 Great shots and lovely surrounding. I like this update a lot. The wodden is just superb in addition to that, respect. |