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[solved]why is the smoke green???? - Printable Version +- RCTgo Forums (https://forums.rctgo.com) +-- Forum: The Games (https://forums.rctgo.com/forum-8.html) +--- Forum: RollerCoaster Tycoon Discussion (https://forums.rctgo.com/forum-9.html) +--- Thread: [solved]why is the smoke green???? (/thread-2764.html) Pages:
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RE: why is the smoke green???? - Flash - Dec 29, 2005 lol yeh that would be cool ![]() RE: why is the smoke green???? - G-Force Junkie - Dec 29, 2005 Could it be that there are some badly placed drains giving out toxic fumes....kill the peeps that way!!! RE: why is the smoke green???? - Flash - Dec 29, 2005 lol you could make a cool looking industrial park with green mist and with fires and smoke.....maybe i should try....without the green mist ![]() RE: why is the smoke green???? - Ryan Gordon - Dec 29, 2005 The difference between 16 and 32 is that 16 only shows half the colors of 32, so that would explain the green. RE: why is the smoke green???? - Neg-A-Tive-G - Dec 29, 2005 thanx every1! ![]() ![]() ![]() ![]() ![]() RE: why is the smoke green???? - G-Force Junkie - Dec 30, 2005 The G Man says...........no worrys m8. RE:  why is the smoke green???? - Flash - Dec 30, 2005 tikitiki Wrote:The difference between 16 and 32 is that 16 only shows half the colors of 32, so that would explain the green. Thats weird though as you only need a few colors to make white???? mainly blue red and green.....thats weird but i dont fully understand it :P RE: why is the smoke green???? - Ryan Gordon - Dec 30, 2005 32 bits can hold 32 bytes per pixel, allowing it to give more combination of colors ex: 10010010100111110001010010101001 would be mist but with a 16 bit it can only hold 16 bytes per pixel ex: 1001001010011111 would be green. So, as you can see it can't produce the mist color, because it needs more bytes, so instead it cuts off at 16 bytes and produces the green. RE: [solved]why is the smoke green???? - Flash - Dec 30, 2005 ok...cool :P i understand :P |