RCT3 How to make an Animations using Blender! [Official Thread] - Printable Version +- RCTgo Forums (https://forums.rctgo.com) +-- Forum: The Games (https://forums.rctgo.com/forum-8.html) +--- Forum: RollerCoaster Tycoon Discussion (https://forums.rctgo.com/forum-9.html) +--- Thread: RCT3 How to make an Animations using Blender! [Official Thread] (/thread-7364.html) Pages:
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RE: How to make an Animations using Blender! [Official Thread] - AzoRctMan - Apr 24, 2013 Right! RE: How to make an Animations using Blender! [Official Thread] - RCTgoMatthew - Apr 24, 2013 RE: How to make an Animations using Blender! [Official Thread] - AzoRctMan - Apr 27, 2013 Okay, I've got stocked here and I almost forgot that the image limit here is 25 However, this is it! How to import your animated object to RCT3!!!!!!!!!! YAY! 1. Open RCT3 Importer (v18b2) 2. Name the Prefix and Theme Name 3. Set the theme type to Generic 4. Click Create OVL 5. When a pop-up appears, give it a 'unique' name 6. Then, on the textures tab, click the '+' 7. Select the texture you've used 8. Then click OK 8. Don't change anything. Just click OK 9. Note that texture 10. On the bottom left of your screen, switch the Static Models to Animated Models 11. When a pop-up appears, click the ... Button 12. Find the MODXML we exported 13. Click OK when finished 14. Click OK 15. On the textures tab, open the texture you used 16. On the bones tab, click the A button then select add missing bones 17. Note that the the bone (Armature) we created appears! 18. When everything is fine, click OK 19. Note the 'TestAnimation'. It have the "1/1 Groups, 12 Faces, 2 Bones" (2 Bones represents your Armature) 20. On the Right hand (The animations tab), click the L button 21. Load again the TestAnimation.modxml we've created 22. When done, click Open 23. When a pop-up appears, don't change anything first, instead, you can click Load & Close 24. Double click the "Action" on that tab 25. Just rename it. I renamed it TestAnimation 26. Click OK when done 27. On the LODs tab, click the + button to add LODs 28. When a pop-up appears, change the Distance to 500.0 29. In that window again, Change the tab to Animations 30. Click the + button 31. Note that 'TestAnimation' appears 32. When done, click OK 33. You're done creating OVL 34. Don't forget to save, you might need this in the future 35. Click Create Scenery OVL 36. When a warning appears, never mind it just click Continue ..::Continuation::.. ---------------------This is the continuation of the importing tutorial-------------------------
37. Still in the importer, click Icon Textures 38. Click Add 39. Click Load Textures 40. Load your thumbnail (RCT3's preferred thumbnail is 64x64) 41. When done, click Close 42. After that, click Icon References 43. Click Auto 44. Click Close when done 45. After that, click Text Strings 46. Click Add 47. Type a 'Unique' name to your object 48. Click Copy 49. Click Close 50. After that, click Scenery 51. Click Add 52. In the Scenery tab, click Select OVL 53. Open the TestAnimation.common.ovl 54. Your options must be like this or else 55. When you're done, click OK 56. You're done creating the scenery! Click Close! 57. Click Install 58. When this error appears, never mind just click OK 59. Choose your file destination 60. When done, click OK 61. YOU'RE DONE!!! To Install your object to RCT3 Go to C:\Program Files\Atari\RollerCoaster Tycoon 3\Style\Themed Congratulations to your very first animation! Hope you learn something big! Link to first page: http://forums.rctgo.com/thread-7364.html Got problems regarding this thread/tutorial?: PM HERE! Don't like PMs? Comment below! THANK YOU VERY, VERY, VERY MUCH GUYS! Okay, the parts of this tutorial is completed! Thank you. Feel free to read it step-by-step RE: How to make an Animations using Blender! [Official Thread] - AzoRctMan - Apr 29, 2013 Again, for those who cannot get this, please download the attachment below!!! Thank Ü |