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[WIP] Dragonfly - B&M invert - Printable Version +- RCTgo Forums (https://forums.rctgo.com) +-- Forum: The Games (https://forums.rctgo.com/forum-8.html) +--- Forum: RollerCoaster Tycoon Exchange (https://forums.rctgo.com/forum-14.html) +---- Forum: Tracks (https://forums.rctgo.com/forum-33.html) +---- Thread: [WIP] Dragonfly - B&M invert (/thread-19636.html) |
RE: [WIP] DAI3 - Dragonfly - Drew_ - Nov 2, 2014 alpine village sets might work, but there wouldn't be a stone texture... the station looks pretty cool ,keep up the good work RE: [WIP] DAI3 - Dragonfly - Portem!ne - Nov 3, 2014 This is looking good. I like how you supported the station track. The close overbanked turn will be a spectacular feature and interaction with the queue ! The rock wall needs more detail though. Columns and trims, for example, will help making your structure look a little more sophisticated. Greets, Portem!ne RE: [WIP] DAI3 - Dragonfly - SUPER MOOSE93 - Nov 3, 2014 i will add more detail at a later date, 2 of the sides are having rooms next to them so really its just the two walls where the track enters and exits RE: [WIP] DAI3 - Dragonfly - SUPER MOOSE93 - Nov 4, 2014 (Nov 3, 2014, 03:07 PM)Portem!ne Wrote: The close overbanked turn will be a spectacular feature and interaction with the queue ! i wasnt going to send the queue line out that direction but now you mention it, it would be a really good interaction with the queue line. might put the tower bridge there so the car comes to the same level as the people in line edit i reworked the layout to interact with the overbank but im not too sure about it. i have a reworked version of the original design too so i will let you decide which is better. reworked original - ![]() reworked for interaction -
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