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[WIP] Dragonfly - B&M invert - Printable Version

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RE: [WIP] DAI3 - Dragonfly - Drew_ - Nov 2, 2014

alpine village sets might work, but there wouldn't be a stone texture...

the station looks pretty cool ,keep up the good work


RE: [WIP] DAI3 - Dragonfly - Portem!ne - Nov 3, 2014

This is looking good. I like how you supported the station track. The close overbanked turn will be a spectacular feature and interaction with the queue !

The rock wall needs more detail though. Columns and trims, for example, will help making your structure look a little more sophisticated.


Greets,
Portem!ne


RE: [WIP] DAI3 - Dragonfly - SUPER MOOSE93 - Nov 3, 2014

i will add more detail at a later date, 2 of the sides are having rooms next to them so really its just the two walls where the track enters and exits


RE: [WIP] DAI3 - Dragonfly - SUPER MOOSE93 - Nov 4, 2014

(Nov 3, 2014, 03:07 PM)Portem!ne Wrote: The close overbanked turn will be a spectacular feature and interaction with the queue !


Greets,
Portem!ne

i wasnt going to send the queue line out that direction but now you mention it, it would be a really good interaction with the queue line. might put the tower bridge there so the car comes to the same level as the people in line

edit

i reworked the layout to interact with the overbank but im not too sure about it. i have a reworked version of the original design too so i will let you decide which is better.

reworked original -
[Image: PyXz2To.png]

reworked for interaction -
[Image: e48gDlT.png]