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[RCT3] Gandum Barley - Final video - Printable Version

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+---- Thread: [RCT3] Gandum Barley - Final video (/thread-8800.html)

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RE: [RCT3] Gandum Barley - alfatm - Jun 15, 2013

I had to split the post into 2. In the previous page you can see more pictures of today

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Thanks for the comments!!


RE: [RCT3] Gandum Barley - alfatm - Jun 17, 2013

It starts a new area in the park area missing to finish the Japanese. This new area will be themed in Brazil. Where water attraction symbolizes a waterfall.

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RE: [RCT3] Gandum Barley - alfatm - Jun 17, 2013

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RE: [RCT3] Gandum Barley - Blu - Jun 17, 2013

Interesting park... but I feel like you could use way more trees.


RE: [RCT3] Gandum Barley - FlightToAtlantis - Jun 17, 2013

Wow!! It looks very State Fair. Has a midwestern feel to it.


RE: [RCT3] Gandum Barley - RCTgoMatthew - Jun 17, 2013

Can't wait to see it with more foliage. Smile


RE: [RCT3] Gandum Barley - DorneyPark5 - Jun 17, 2013

same with you all it can use more trees, but all rides are most likely not done Smile and also it looks great! I really like the B&M Invert Biggrin


RE: [RCT3] Gandum Barley - AndrewKramer - Jun 17, 2013

Yes looks like it will be in the midwest. It could use more trees. But with a little landscape it could be really nice. Gook job. Smile


RE: [RCT3] Gandum Barley - alfatm - Jun 18, 2013

The hills themed area in Brazil are unfinished. It remains to add vegetation and much more. I leave a little preview of tomorrow. Thanks for the comments!!

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RE: [RCT3] Gandum Barley - Blu - Jun 18, 2013

That's way better! Now when you're adding paths, use curved path covers and raise them off the ground to add some more dimension.

Also, try to make your paths look less like it's going one place. To do this, make the paths really wide, but add planters in between and maybe put some trees and signs in them. Then add attractions around the outside and some small ones in the inside, so that you can do things all around and not feel like you're stranded in the theme park.

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This is good:
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Then incorporate, or make the coasters "interact", with the paths. Here's a couple of examples:

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