RCT3 CS Importing Help - Printable Version +- RCTgo Forums (https://forums.rctgo.com) +-- Forum: The Games (https://forums.rctgo.com/forum-8.html) +--- Forum: RollerCoaster Tycoon Discussion (https://forums.rctgo.com/forum-9.html) +--- Thread: RCT3 CS Importing Help (/thread-11506.html) |
CS Importing Help - skull123 - Aug 25, 2013 I have recently got a interest in creating my own custom scenery and my own DLC packs for the game. But i have an issue with the RCT3 Importer. When i try to import a texture it keeps saying that the image is not a "square" size, what is the height needed to fix this? RE: CS Importing Help - FlightToAtlantis - Aug 25, 2013 A square image is one that is the same measurement long as it is wide, e.g., 72x72 pixels, 2x2 inches, 10x10 cm – those are square sizes. I’m not all that familiar with creating CS but I believe it’s also important the numbers are multiples of 8. The images used for texture mapping need to be either 32x32, 64x64, 128x128, 256x256 pixels – or higher – get the idea? High res images used for textures look great while viewing the scenery in the game but it’s always a good idea to try and get by with the minimum amount of pixels in a texture file while still maintaining a high enough pixel count for a texture that has enough definition. RE: CS Importing Help - rccoa coasters - Aug 25, 2013 It has to be a power of 2. I use 512x512. RE: CS Importing Help - AzoRctMan - Aug 25, 2013 Use 1024x1024 (For big objects only.) But I recommend to use 512x512 (Fits for all objects except for very big objects) RE: CS Importing Help - FlightToAtlantis - Aug 26, 2013 And if the texture is a single solid colour you can go as small as you dare. |