RCTgo Forums
RCT3 What Makes A Good Park? - Printable Version

+- RCTgo Forums (https://forums.rctgo.com)
+-- Forum: The Games (https://forums.rctgo.com/forum-8.html)
+--- Forum: RollerCoaster Tycoon Discussion (https://forums.rctgo.com/forum-9.html)
+--- Thread: RCT3 What Makes A Good Park? (/thread-11771.html)



What Makes A Good Park? - Danzilla239 - Sep 30, 2013

I was wondering what makes a good park. Is it the extraordinarily good rides and attractions? The good service? Maybe there's a business secret up your sleeve. Please share.


RE: What Makes A Good Park? - Stilez - Sep 30, 2013

A lot of custom scenery helps people. Or no CS at all. Just use your imagination to build a good park. Don't be so plain, meaning, have some hills and some color in your park instead of grass. I recommend path covers, they really help to make your park not so straight. Hope some of this helped.

~Stilez


RE: What Makes A Good Park? - brandonmarks94 - Sep 30, 2013

also try to make every ride and coaster have a theme that goes along with a certain area of the park or the whole park in general, this isnt a new concept either i figured this out in career mode lol plus you need to have trees, lots of trees

i would recommend getting old spices trees


RE: What Makes A Good Park? - nathan8848 - Sep 30, 2013

What I've noticed and has helped my parks look good are service roads and different types of terrain around the park. Like not all plain grass everywhere.


RE: What Makes A Good Park? - Silvarret - Oct 1, 2013

Or also, good buildings, good paths, good foliage, good coasters, nicely themed flatrides, good looking services, flower beds here and there, and nice looking scenery overall.

Also, I appreciate it when the park has a reaistic flatride/coaster ratio. You can't simply have 8 B&Ms towering ovr each other in a small park with only 3 flatrides.


But after all, nothing really makes a 'good park'. It's all about your opinion.