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[DAI3][WIP] Orzeł - Printable Version +- RCTgo Forums (https://forums.rctgo.com) +-- Forum: The Games (https://forums.rctgo.com/forum-8.html) +--- Forum: RollerCoaster Tycoon Exchange (https://forums.rctgo.com/forum-14.html) +---- Forum: Tracks (https://forums.rctgo.com/forum-33.html) +---- Thread: [DAI3][WIP] Orzeł (/thread-19684.html) Pages:
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[DAI3][WIP] Orzeł - LetsPlaySumJames - Oct 10, 2014 A bit of a side project, but this is a small town coaster that goes trough a small forest on a hill. Yeah not much story. heres some pics ![]() ![]() ![]() ![]() ![]() thats all for now. RE: [DAI3][WIP] Orzeł - SUPER MOOSE93 - Oct 10, 2014 wouldnt the half loop going into the cobra roll really hurt? RE: [DAI3][WIP] Orzeł - LetsPlaySumJames - Oct 10, 2014 (Oct 10, 2014, 09:03 PM)SUPER MOOSE93 Wrote: wouldnt the half loop going into the cobra roll really hurt? I don't think so, flying coasters can do loops, so what's wrong with half of one? RE: [DAI3][WIP] Orzeł - DorneyPark5 - Oct 11, 2014 i find the reverse cobra roll thingy a bit creative, sorta out of the box RE: [DAI3][WIP] Orzeł - Cheleste - Oct 11, 2014 (Sep 20, 2014, 06:20 AM)toofpikk Wrote: SuperMoose93 guess it right, the forces on this strange Cobra-Roll would be really high and would be painful in real. Because the forces would pushes the chest right into the safety-vest. And thats more painful than on an standart invert were the forces goes into the legs/feets. You are right, Flyers can do loops and other inversions. But you should look at some real coasters first if you want to build inversions. Necessery inversion on an Flyer is the "Pretzel-Loop". You should think about it to build/integrate one. A lifthill that follows a hill? Seems like that i see this before from Cobra's DaI3 coaster design. Maybe your inspiration for the landscaping comes from. I'm not really sure about the colors, they look a bit off for a forest/town themed area. Without an birdview/overview screen i can't say something about the whole "flow" that the layout could have. The name sounds interesting at first, should it be simply "Eagle" only in an otherlanguage. Polish maybe? ![]() Cheleste RE: [DAI3][WIP] Orzeł - LetsPlaySumJames - Oct 11, 2014 .I didnt know anything about Cobras when i first made this. And i might try to work in a pretzel loop. RE: [DAI3][WIP] Orzeł - toofpikk - Oct 11, 2014 TBH I came up with the concepts of 3 different kinds of cobra rolls and all of them could be done in real life taken at the right speed. It's possible and it's unique, so guys I get your points, but no one moaned when silvarret did it too? Is this different? I dunno but I think it's cool and at the end of the DAI (banta) I'm the judge ![]() RE: [DAI3][WIP] Orzeł - aecrouch2016 - Oct 11, 2014 (Oct 11, 2014, 09:15 AM)toofpikk Wrote: TBH I came up with the concepts of 3 different kinds of cobra rolls and all of them could be done in real life taken at the right speed. It's possible and it's unique, so guys I get your points, but no one moaned when silvarret did it too? Is this different? I dunno but I think it's cool and at the end of the DAI (banta) I'm the judge If you "came up with the concepts" and you like them then I think you should keep the design the way it is. (Granted I am not an expert and this comment is not a comment towards anyone who responded to your post.) Suggestions are good, but you don't always have to change your design. Many people have made suggestions with certain things I've made. However, I didn't always change them because I like it the way they were. You probably were already aware of this and I know I am rambling now. I hope you understand where I am coming from. ![]() ![]() RE: [DAI3][WIP] Orzeł - DorneyPark5 - Oct 11, 2014 what toofpikk said ^ RE: [DAI3][WIP] Orzeł - Cobra - Oct 11, 2014 Terraforming and painting looks nice. The colors are interesting. Well, the inversion that is called after my name ![]() I would agree with SuperMoose93 and Cheleste here. Doesn't matter which speed the trains would have, this one would hurt in real. But the rules say only "no floating things", so unique stuff doesn't mean that it is unrealistic. So in this case i agree with the others here. If you like it as it is, let it stay. Otherwise you could change it. And if somebody has a lot knowledge about real layouts and coaster forces/mechanics, than it's Cheleste. So if you wan't to build realistic as possible, ask her. But in the end, toofpikk will be the importent person, he is the judge! If he likes your design you will win, doesn't matter if real or semi-real or unique. ![]() I would also recommend to integrate a pretzel-loop somewhere, because this kind of inversion is what makes a flying coaster. ![]() Other than that it looks really nice so far. Soo long, Cobra ![]() |