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Doubling up on custom-built rides - Printable Version

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Doubling up on custom-built rides - TheMartianGeek - Jan 5, 2015

Is there any disadvantage to doubling up on custom-built rides? What I mean is...with rides that cannot be custom-built, you usually only build one of each kind; building three Merry-Go-Rounds, for instance, will not draw as many guests as building a Merry-Go-Round, a Haunted House, and a Spiral Slide, and building three Swinging Ships will not work as well as one Swinging Ship, one Scrambled Eggs, and one Whoa Belly. But what about custom-built rides? Would three Log Flumes that have completely different track layouts be just as good as a Log Flume, a River Rapids, and a River Ride? And then there are all the different types of roller coasters...would having three Wooden Roller Coasters be just as effective as having, say, one Wooden Roller Coaster, one Steel Roller Coaster, and one Suspended Roller Coaster? Or a Wooden, a Wooden Twister, and one of those with a different kind of train? (Assuming, of course, that all sets of three rides have the same ratings and capacity.)


RE: Doubling up on custom-built rides - naveisawesome - Jan 10, 2015

When it comes down to it, its all about if you want it took look good.
When I was younger, I took all the pre-made wooden coasters in RCT2 and put them in one park, and they all got business, so I don't thick it matters, people only care about that because they want their park to look to actual people, the peeps don't care
Hope this helps!
naveisawesome


RE: Doubling up on custom-built rides - Terry Inferno - Jan 10, 2015

There is no noticeable disadvantage to doing this in RCT2. Sometimes it's even a better option, depending on what your ride options are. If your choices are, for example, Monorail Cycles, Mini Golf and River Rapids, you would be much better off building three different River Rapids tracks than one of each of the three different rides, since River Rapids make much more money than the other two from a ride ticket standpoint. The best non-roller coaster to build, if you want to turn a profit from ride tickets and it's available, is the Splash Boats ride. Its excitement rating can get higher than most roller coasters' of the same length can--multiple large drops can give you a 'Very High' rating, and a 5-minute ride can get into the 'Extreme' ballpark if you do it correctly--and they have very large capacities for their size, so you'll make an excellent profits from ride tickets, and if ride tickets are free, you'll still attract plenty of guests with them no matter how many of them you build.

The same applies to roller coasters. You can even build them all with the same trains if you want, and sometimes that is more effective as well, since the articulated trains generate higher excitement ratings on wooden coasters than regular trains do, and wide trains generate higher excitement ratings on hyper-twister coasters than the regular ones do.


RE: Doubling up on custom-built rides - TheMartianGeek - Jan 11, 2015

I see. I mostly play RCT1, but...I suppose that makes certain rides (*looks at the Single-Rail and Wooden Side-Friction coasters*) even more useless.

And I generally find the River Ride to be great but not really worth building over about 3-4 minutes. I had guests complaining that they want to get off the last one I built, which was maybe a bit over 4 minutes long.


RE: Doubling up on custom-built rides - naveisawesome - Jan 11, 2015

Personally, I dont think splash boats are the best option, if you want to make money, go for go-karts, it can take many people, you can choose how long the ride is and they are very popular and inexpensive to make


RE: Doubling up on custom-built rides - nathan8848 - Jan 11, 2015

If you want to get more peeps, no.


RE: Doubling up on custom-built rides - Terry Inferno - Jan 12, 2015

One thing I do not know about RCT1 is whether or not the ride ticket system is the same as it is in RCT2. In the latter, you can raise the price up to what the ride's excitement rating is and guests will not complain. If your coaster has an excitement rating of 8.50, for example, you can charge $8.50 for ride tickets. I have never owned RCT1, however, so I cannot tell you if this trick applies to that game.

(Jan 11, 2015, 02:06 AM)TheMartianGeek Wrote: I see. I mostly play RCT1, but...I suppose that makes certain rides (*looks at the Single-Rail and Wooden Side-Friction coasters*) even more useless.

And I generally find the River Ride to be great but not really worth building over about 3-4 minutes. I had guests complaining that they want to get off the last one I built, which was maybe a bit over 4 minutes long.

Single-rail coasters usually aren't the best choice for profits since they use individual cars instead of trains, each car has a low rider capacity, and they aren't usually susceptible to excitement ratings that are particularly high to make up for it.

Side-friction coasters also aren't known for their excitement ratings, so your ticket prices won't be more than about $5 or $6. Which isn't bad considering their size, so I wouldn't render them completely useless if you're on a budget and can't yet afford to build a coaster that generates excitement ratings closer to 7 or 8 or higher.

As for the guests complaining about the River Ride, always remember that they can only complain about it after they've paid for their ticket.

(Jan 11, 2015, 12:55 PM)naveisawesome Wrote: Personally, I dont think splash boats are the best option, if you want to make money, go for go-karts, it can take many people, you can choose how long the ride is and they are very popular and inexpensive to make

Go-karts are one of those rides where the capacity depends on the length of the station, so it comes with its own set of disadvantages. With a maximum station length, you can have up to 21 karts, which is 21 riders at a time. For convenience sake, we'll say that the ride runs for about one minute in real time, including the time it takes for riders to enter and exit the ride. If the excitement rating is 5.00--and that's pretty good for a go-kart ride that's that short--you'll make $105.00 every minute if you raise the ticket price to $5. Multiply that by 60 and you'll make $6,300 per hour if the ride doesn't break down. However, if your one-minute go-karts have a lower excitement rating than that, they'll make a much lower profit. If you have fewer karts, they'll make a much lower profit. If your go-karts have an excitement rating of 8.00 and ticket prices are $8, but the ride is two minutes long in real time, they'll even make a noticeably lower profit.

It also must not be overlooked that the hundreds of guests who wait in the long lines for go-karts are literally not spending a penny for the 10-20 minutes that they're waiting, so in a way, you could actually lose some of your profits from other rides if you don't have enough guests in your park to fill out the other rides' capacities.

One boat on a splash boats ride, or river ride in RCT1, has a capacity of 16 riders. With the same $5 ticket price, if a boat collects passengers every 15 seconds in real time, you can make $160.00 every minute just by filling up each boat to half capacity. That's $9,600 instead of $6,300 per hour, and that's just half capacity. It doesn't matter how long the ride is, just as long as you have enough boats so that they enter and leave the station on a regular basis.

This is all very theoretical, but it's how I determine which rides to build if the scenario has a budget. Splash boats have helped me win every scenario in which ride tickets were included in the objective and in which they were an option, and go-karts have never really made a difference for me. If you find that go-karts are helpful to your park and splash boats are not, by all means build go-karts and not splash boats. The math is just there to provide a basic explanation of what I've learned from various rides over the course of my time completing RCT2 scenarios, but you may find that your experiences differ from mine.