Where do you get inspiration for your parks? - Printable Version +- RCTgo Forums (https://forums.rctgo.com) +-- Forum: The Games (https://forums.rctgo.com/forum-8.html) +--- Forum: RollerCoaster Tycoon Discussion (https://forums.rctgo.com/forum-9.html) +--- Thread: Where do you get inspiration for your parks? (/thread-20426.html) |
Where do you get inspiration for your parks? - hiddenmickey24 - Mar 24, 2015 I like my parks to have good atmosphere and feel separated and secluded. I honestly just love that feeling when you walk into the little "plaza" type area in between California Adventure and Disneyland that leads to Downtown Disney. You can see the train station on one side, and Tower of Terror on the other if you look at the right angle. I want all the guests at my park to come in and see something huge like a roller coaster, water slide or just a large structure that sets my park apart. I also think that occasionally building a park with themed "lands" is fun too. (Sci-fi, Western, Spooky, etc.) But I just want everything I do to have meaning more than "it looks pretty" or "I like that there". That's what I'm trying to do for my park "Golden Point Boardwalk." All of my rides are small and compact, (aside from one, but I'll get to that later) so that you can see so many all around you when you enter. But the largest coaster, "Poseidon's Challenge" will be a long, stretched out ride that towers above the whole park. It will be just barely noticeable until you enter the actual boardwalk. Well then, enough about me - where do you get inspiration for your parks? RE: Where do you get inspiration for your parks? - naveisawesome - Mar 24, 2015 Personally, I have found that I really hate different themes in one park, if I'm going to do different themes ill have different parks, it doesnt make sense to have a lava pit next to an iceberg and a giant piece of candy, I find the only themes you can put in a regular generic park without corruption is mine, medieval, and industrial So instead I always need to get inspiration for coaster names and themes, as those can fit into a generic park, and I tend to do that just by thinking of dangerous things, mythical things, or animals So I would suggest making your park a generic theme, with different themes for each coaster, and even having rides around the coaster with the same theme can really look good too, continuity really makes a park look good as a whole RE: Where do you get inspiration for your parks? - jedimojo - Mar 25, 2015 Ive done two comprehensive builds several years ago and am now splitting my focus between two new builds now. One of my original builds featured multiple themes within it and I loved it! Felt weird, like I had really built something. My two now have several inspirations. One is entirely composed of lots of pools and small lakes, desert sand, that kind of thing. I love pushing myself to try and create unique looks and experiences. For example, my tram that takes people from the entrance into the main initial staging area, has waterfalls on both sides of it. I'll post a screenshot, its cool. I also figured out how to very closely mimic the glowing look of Pirates of the Caribbean scenes from Disneyland... not so much the specific scenarios, but the glowing look of the various scenes as you float through, so that felt awesome. A HUGE turn on is launching peeps as far and as high as I possibly can, without killing them. Its not enough to have them land in the pool, meh. BUT if they get launched over a massively huge space of land with daggers and fire and explosions, ALMOST clearing the pool and landing right before it ends, now THAT is a rodeo I want to create! If their little thought bubbles say things, after going on a ride, like- "whoever designed that was one sick puppy", Im golden. My most recent project is creating a high up in the mountains park. I am going SUPER SLOW by design, the park is closed, Im locking in all the basics first (entrance, general park look and lighting on a macro level, the main park transportation) first. And Im taking my time, just putting a lot of attention to detail, which is very satisfying. |