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Quad racer - Printable Version

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Quad racer - Brixenivy - Mar 7, 2017

First attempt at a racer and I went a little nuts. Timing is not quite 100% due to my inability to start 4 tracks at once. I tried to adjust the delay at the station but I can't figure it out.

EDIT: I'm gonna try to upload the set of them tomorrow in case anyone wants to tinker with them.


RE: Quad racer - Brixenivy - Mar 8, 2017

https://rctgo.com/downloads/view/16451
1 of 4 (Gold, outside right)

https://rctgo.com/downloads/view/16452
2 of 4 (Blue, inside right)

https://rctgo.com/downloads/view/16453
3 of 4 (Black, inside left)

https://rctgo.com/downloads/view/16454
4 of 4 (Red, outside left)

Right and left are mirrored (seemed like a simple concept at the time). Can't quite get the timing right to have all four climb the at the same time. Any advice would be appreciated.

Joe aka Brix


RE: Quad racer - Terry Inferno - Mar 8, 2017

Racing coasters are much easier to build when the stations are in contact with each other (see Colossus, Rolling Thunder, and Raven Racer tracks ingame). That allows you to check the box that says Synchronize with adjacent stations, which will send the trains out of the station at the same time.


RE: Quad racer - Brixenivy - Mar 8, 2017

Simply touching? Would the first car at each station have to line up? Or could they be offset?

I first tried aligning them under the lift hill but the entrance/exit placement threw me off.


RE: Quad racer - Brixenivy - Mar 9, 2017

Just rebuilt the whole thing. Inner stations are 4 spaces ahead of outer stations. Synch works with inner stations. Outer trains will not move.


RE: Quad racer - Drew_ - Mar 9, 2017

i really like the design of this. its simple but looks pretty nice


RE: Quad racer - Brixenivy - Mar 9, 2017

Thanks Drew.

Redesign is complete. Trains are in synch. Walkways need to be set. I'll upload over the weekend.


RE: Quad racer - Brixenivy - Mar 12, 2017

And thanks Terry for the advice (before I seem like an ingrate).