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RCT3 Doombuggy won't rotate - Printable Version

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Doombuggy won't rotate - nzaballa - Dec 4, 2017

Hello Everybody

I've been trying, for days now, unsuccessfully, to get my doombuggy car to rotate on the track, so that riders are forced to see one side of the stage but not the other. Can anyone give me a hand on how to achieve this?

Thanks a bunch
Nowey


RE: Doombuggy won't rotate - vanellopecoastergirl - Dec 4, 2017

Can you send screenshots?


RE: Doombuggy won't rotate - nzaballa - Dec 5, 2017

Hello!

Yes, please take a look at this link.

My problem is that I don't see any "spin control" to make the cart rotate right after it has passed the first corner.

https://gyazo.com/4a39493f38b74fb6fd6e957202fed3e4


RE: Doombuggy won't rotate - purvisbrad - Dec 5, 2017

(Dec 5, 2017, 04:48 PM)nzaballa Wrote: Hello!

Yes, please take a look at this link.

My problem is that I don't see any "spin control" to make the cart rotate right after it has passed the first corner.

https://gyazo.com/4a39493f38b74fb6fd6e957202fed3e4

I think it's set up like the robo coaster track. In the build/edit window that opens up when you're working on the track layout there should be some icons allowing you to move each car by certain angles independently.


RE: Doombuggy won't rotate - nzaballa - Dec 6, 2017

Thank you so much! I hadn't seen that panel you mention, now I can make the cars spin. Smile


RE: Doombuggy won't rotate - purvisbrad - Dec 6, 2017

(Dec 6, 2017, 12:11 AM)nzaballa Wrote: Thank you so much! I hadn't seen that panel you mention, now I can make the cars spin.  Smile

No problem, best of luck with your project!