[TUT] About Lights - Printable Version +- RCTgo Forums (https://forums.rctgo.com) +-- Forum: The Games (https://forums.rctgo.com/forum-8.html) +--- Forum: RollerCoaster Tycoon Discussion (https://forums.rctgo.com/forum-9.html) +--- Thread: [TUT] About Lights (/thread-6169.html) |
[TUT] About Lights - AzoRctMan - Jun 6, 2012 Hello Guys! What I Have Here Is A Tutorial About Lights Actually It's Not MINE ! But I Learned It ITS UP TO YOU IF YOU WANT TO COPY IT Tutorial About "LIGHTS" (From DRP - DarkRidePerson) Lights are the most complicated of effect points. As in the previous section, I will discuss naming the effect point, and how to set it up with an example. Here is how you name it: There are 3 effect points that go into creating a light, however, I will only be talking about 1: lightstart. However, feel free to experiment with the other 2, lightend, and light color. The light effect point follows a specific model that will only work if followed exactly. Each part should be typed in with no spaces. If I say that a part can have "nothing at all", then that part is optional the model is like this: PART1PART2_PART3_PART4_PART5 The first part of the effect point name can have one of the following: "nb", "simple", or nothing at all. the effects that these produce will be disscused later. The second part is the string lightstart## where, as in the previous section, ## is 01, 02, etc. Each light effect point must have a different value for ##. The third part can have one of two values: "lamp" or nothing at all. The fourth part is the color setting for the light. the value should be filled in like this: r#g#b#. (r=red, g=green, b=blue) The #'s range from 0 to 255. Think of it like mixing colors, adding certain amounts of each color to produce a new color. The fifth part is the radius of the light. It is filled in like this: radius#. the # stands for the radius of the light. Ok, that was easy right...ok, maybe a little complicated, so lets try an example. I want to attach a light effect point that emits red light with a radius of 10 to my object. 1) I create an effect point following the model. (the PART1 and the other parts are there for refrence, they aren't really in the effect point name...) PART1(nb)PART2(lightstart01)_PART3(lamp)_PART4(r255g0b0)_PART5(radius10) If I take out the PARTs, I come out with: nblightstart01_lamp_r255g0b0_radius10 2)I fill it in with the following values: [1000] [0100] [0010] [1110] And that is it. THANKS HOPE YOU LEARNED. RE: [TUT] About Lights - AvaltheBolthearted - Jun 6, 2012 So is this a tutorial for placing lights in your park, or for making CS lights? |