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what makes a coaster a 'good' coaster?

#2
What makes a "good" Coaster? -> Well i think your "Titanium" is a good Coaster Smile

The Questsion should be, what makes an "grand" Coaster?
If you ask 100 people, all 100 would say different things what makes a coaster looking "grand".
So that's the first thing to know.

To build an really good looking coaster in RCT-3 its good to know that in RCT-3 original Caosters are look bad all the time, so the second thing: use CTR's to have more options to build an track layout as smooth as it possible to NL-1 (NoLimit-1)

These are the basics Tongue, the importent thing is, well suprise suprise, "practice". Yeah "practice"!
The first coaster that you/we are all build, were totaly crap.
Its normal, but the 100th coaster that we build was way better than the first try, right? Smile

But some little Hints (maybe helpful):

- use CTR's (more track pieces/variations)
- learn to terraform the land/ground around the coaster (play with the ground-textures)
- watch tutorials/lets plays (Silvarret and others on youtube)
- watch PoV's & Pictures from real Coasters to learn how the support work is going
- learn to build Scenary with CSO's (only trees around looks boring)
- take your time, work not to fast, step by step Smile

After an while you getting better and better from alone Wink

Lg Cheleste
My Feedback can hurt like a
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RE: what makes a coaster a 'good' coaster? - by Cheleste - Feb 26, 2014, 11:14 PM

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