Mar 4, 2014, 05:19 PM
And what extent are these infos about the CTR/CSO use to do with an "good" Coaster?
The CTR/CSO's are useful if someone want to make a realistic looking Coaster, but a Coaster can be "unrealistic" and "good", too.
There are people outthere they use "Steelworx" and there supporting can look better than other ones "mobys steeljungle" supports. So it doesnt matter which cso/ctr's people use!
But some CSO/CTR's are, well lets call these "basic-stuff", exspecially the connectors/footers for the coaster-types.
Importent thing in my opinion to build "great" Coasters is "skill/talent".
Example for talent is "Silvarret", he has an amazing talent for architecture/building
@chimalion70005:
- a few links are broken down, so pls dont post links when they wont work!
(the name of CSO/CTR & Google are enough to search/find these)
Lg Cheleste
The CTR/CSO's are useful if someone want to make a realistic looking Coaster, but a Coaster can be "unrealistic" and "good", too.
There are people outthere they use "Steelworx" and there supporting can look better than other ones "mobys steeljungle" supports. So it doesnt matter which cso/ctr's people use!
But some CSO/CTR's are, well lets call these "basic-stuff", exspecially the connectors/footers for the coaster-types.
Importent thing in my opinion to build "great" Coasters is "skill/talent".
Example for talent is "Silvarret", he has an amazing talent for architecture/building

@chimalion70005:
- a few links are broken down, so pls dont post links when they wont work!
(the name of CSO/CTR & Google are enough to search/find these)
Lg Cheleste
My Feedback can hurt like a
![[Image: attachment.php?aid=4698]](https://forums.rctgo.com/attachment.php?aid=4698)