One of my favorite rides that I still haven't rode. I watched countless videos and studied numerous pictures to get this as close as possible, what do you think?
This was a teaser I originally did asking which version looked closest, obviously I worked on the layout a lot after this but man it is weird looking at the bare bones of this project again! lol
This was showing how I couldn't use the big loops and what not, it just made it lose its compactness... not to mention its lack of speed through the immelmann and needed a boost via block brakes.
This was the most realistic transfer track I had made at the time! I was so stoked lol.
I used the Intamin supports to beef up the spine and make it appear bigger just as in real life for the chain return, and this particular shot was to show how close to the real lift hill I was able to get.
The roof went up and so did the catwalks along the track, as in real life to do maintenance, on the train housing.
Better view of the supports in the roofing and the overall level of detail in the train house.
Just a last look, a little closer in lol ok ok moving on
I still cannot believe how close I was able to get this station to the real deal! And yes, I eventually got rid of the alfalfa roof lol
Showing the exit stairs and back end of the station.
Oops... I lied....
And speaking of the flatspin...
I wish RCT3 would let the inverts go 90 degrees!
The iconic upward helix!
Told ya I fixed the roofing
One of my duel favorite parts of the ride! The S-turn looks amazing [in real life] and the way the train banks, raises and lowers back to the ground all before the flat spin [corkscrew] is just jaw dropping! At least to me!
I WANNA RIDE IT NW!!!
I obviously changed up a few things in this ride due to RCT3 limitations and also just personal touches. Yes I have some footage shot but I still don't know when I will be releasing the POV's and/or Vids.
What do you all think?
This was a teaser I originally did asking which version looked closest, obviously I worked on the layout a lot after this but man it is weird looking at the bare bones of this project again! lol
This was showing how I couldn't use the big loops and what not, it just made it lose its compactness... not to mention its lack of speed through the immelmann and needed a boost via block brakes.
This was the most realistic transfer track I had made at the time! I was so stoked lol.
I used the Intamin supports to beef up the spine and make it appear bigger just as in real life for the chain return, and this particular shot was to show how close to the real lift hill I was able to get.
The roof went up and so did the catwalks along the track, as in real life to do maintenance, on the train housing.
Better view of the supports in the roofing and the overall level of detail in the train house.
Just a last look, a little closer in lol ok ok moving on
I still cannot believe how close I was able to get this station to the real deal! And yes, I eventually got rid of the alfalfa roof lol
Showing the exit stairs and back end of the station.
Oops... I lied....
And speaking of the flatspin...
I wish RCT3 would let the inverts go 90 degrees!
The iconic upward helix!
Told ya I fixed the roofing
One of my duel favorite parts of the ride! The S-turn looks amazing [in real life] and the way the train banks, raises and lowers back to the ground all before the flat spin [corkscrew] is just jaw dropping! At least to me!
I WANNA RIDE IT NW!!!
I obviously changed up a few things in this ride due to RCT3 limitations and also just personal touches. Yes I have some footage shot but I still don't know when I will be releasing the POV's and/or Vids.
What do you all think?