@chimalion70005:
CTR's have one big problem, the ratings are totally unrealistic. So you can have more than 10 Inversions on an coaster and the intense rating is only at maybe 6.5!
Sry, for me as an RCT1-2 Player and the know how much is possible before a coaster is to intense this is horrible. It should be an challenge to create a coaster without scenary to an 10+ in excitement.
With CTR's you can build a boring layout and become an 12+ in excitement, this isn't really a challenge and for me boring.
My B&M Stand-Up "King Cobra" normally should have an 9 in intense and because its an CTR its only an 5, everyone that rides in reallife an stand-up knows how rough/intense this coasters are.
@aecrouch7413:
first thing to do -> look at the ride-diagram that shows you the G-forces, most of the time the high-intense rate comes from to much G-Forces (postives and Lateral-G's)
Lateral G's are normally max. by 2.5, some coaster types can have 2.7 in lateral G's but over 2.8 or 3 is to hard, so if a curve on your track are the problem, change it to a "banked" version of it (some coaster types haven't the banked curve option) or try to slower down the speed infront of the highspeed curve to avoid high lateral G's.
If the Lateral G's are "normal" look at the vertical G's -> NO real coaster havs more than 5, and belive me, G's with 4.5 are really hard for the human body and coasters are build that these G-Forces only act milliseconds on the body, 3sec with 4.5+ G's and most people getting powerless.
So take a look on your first drop and/or your Inversions (on steel-coasters) if the vertical G's are "normal" or not.
Another thing is only for steel coasters, some steel ones can have 8 inversions, some maybe 5/6 before they are to intense. Stand-Ups cant have 7 or more because 1 inversions is the same intense as on an sitdown 1-2.
So if you have an steel coaster with 9 inversions and the rating is on 10.1, than delete one inversions, with luck you go under the 10.
If you wanna use CTR's (i would do that) than DONT look at the E.I.N.-Ratings because they are not realistic.
So you should take a look on the forces-diagram to see if you are in an normal-area for the G-Forces or not.
Vertical G's: normal 3-4, high 4-4,5, intense 4,5-4,95 -> extreme 5+ (not realistic)
Lateral G's: max. 2,5 -> some coasters can work with 2,7-2,8 -> extreme 3+ (too rough)
Hope this helpful
Soo long, Cobra