(May 16, 2014, 10:21 PM)nathan8848 Wrote: I don't have problems getting lost. My peeps just spend the entire time meeting with their group. The group idea sounded good on paper but doesn't work as well as planned.
This is true. Add to that that the guest behaviour needed to be created in a way that was simple enough to enable potentially thousands of guests interacting with a park containing other guests, paths and their add-ons, stalls, staff, rides & coasters, scenery, weather, etc. and that all of this had to be graphically rendered into some semblance of reality which included movement, perspective, distance, lighting & shadows, and so on.
It seems the game was intended to have much more to it, including a ride event for a cityscape earthquake, and the need to build a plumbing system to get the pools to work properly. (
http://rct3.wikia.com/wiki/Weird_Facts)
Lately I’ve gotten seriously into TexMod and have viewed some of the thousands of textures created by Atari that are used by the game. So many times I’ve opened a texture or have observed how it interacted with the model and thought that something could have been easily improved. Taking all of the above into account it seems to me Atari staff were running flat-out at full tilt to get the game ready for its release date.
However, considering the date of its release, how beautifully its aged and the following it still has, when we view how much has been achieved in RCT3 both then by Atari and more recently by our community I think RCT3 can be forgiven for its shortcomings.
(May 17, 2014, 03:53 AM)v1210 Wrote: its map and poi on path if you place a poi by each ride area and stall area you will get very few lost and it speeds up meeting with group you must have maps being sold in a stall more is better and poi spots in plenty for it to work i have little or no issue when i set a poi park
i have had guests fall off winsurfers and land on bottom drowning same result windsurfer sits until you hit close and reopen
Yes, sometimes I’m a bit slow on the uptake. I realize now what you’re writing about when you mention poi. Although on the 16th I was actually looking over a tutorial about how to effectively place poi’s in a park I remained clueless until reading your post above jogged my head.
Up until you mentioned it I have placed very little value on how the park path tiles have been placed apart from my believing that they need to be in a continuous circuit and that shows I only had part of it right. Not fully realizing it’s value I have filed away the poi tutorial. Now, if I can only remember where I put it!
I’ve also come across additional information that supports the view that if guests are able to have park maps they can better find their way around. As it seems maps are available both at the information booths and the umbrella stalls, that would suggest that it’s the actual map that makes a difference although I have no idea how that would relate to the ‘master map’ of path tiles that I mentioned.
As a matter of interest it’s also occurred to me that the zoo animals use a ‘master map’ of tiles they can and can’t walk upon, that the placement of this map only occurs when an enclosure is placed, and that the integrity of the animals’ master map is dependent on the condition of the enclosures.
(May 18, 2014, 03:27 AM)aecrouch7413 Wrote: …..
I noticed a difference to with what you said. I've never seen the guests fall off winsurfers...
I’ve never noticed that either. That must be funny to see.
(May 18, 2014, 03:27 AM)aecrouch7413 Wrote: …..
I get a kick out of how many people have different experiences. And I learn from each one of you.
This is true.
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