"Cabracán" the "Earthquake Demon" is back.
This time with an RCT2 version and alot of rework on it.
Because the old Layout wasn't realistic enough and had to much shinanigans for an Terrain Coaster.
So i decided to start completly new and let some specials alive, some others died on the long, hard road to sucess. The MCBR is gone, because it was totally pointless on an tterrain coaster.
Short-Infos:
Track-Type: B&M Floorless
Layout-Type: Terrain
Theme: Maya/Aztec
Inversions: 5
- Jojo-Roll (Heartline-Roll)
- Vertical Loop
- Zero-G-Roll
- Immelmann
- Corkscrew
New Layout (reworked):
![[Image: attachment.php?aid=4136]](https://forums.rctgo.com/attachment.php?aid=4136)
Sry that i only show you a naked track without any terrainwork.
Most of the terrain has different terrainpaints.
This helps me where i build which structures, paths and other things.
And these red/green/yellow/purple colors blend in too much into the track, so i think its better to see everything from the layout.
Chichén Itzá - Section:
![[Image: attachment.php?aid=4138]](https://forums.rctgo.com/attachment.php?aid=4138)
![[Image: attachment.php?aid=4139]](https://forums.rctgo.com/attachment.php?aid=4139)
An little example how the buildings/structures could be looks like in the end.
It shows my version of the Pyramid "Chichén Itzá", one of a few structures i'll rebuild for Cabracán.
I use photos from the real Maya Pyramids/Temples and try to convert it into RCT2.
With CSO's and all these 1/8 and 1/16 tiny objects it is possible to add alot of details to become a more interesting and realistic look.
Its not finished, because without the "No Collission" Hack i can't place some objects over each other.
And for a little preview teaser it should be enough, i hope
The stone/mossy colors are one option, my other color option could be marble/mossy.
Because the use of grey could be have an to medieval look in the end.
At the moment it gives the buildings an older look, with marble/mossy we become an more newer look.
Some architecture infos that i use as inspiration/templates:
- Chichén Itzá
- Tulum Temple Complex
- Templo de los Guerreros
- El Caracol (Maya Observatory)
- Mayan City Palenque
You can google it, than you see which direction my heavy theming is going to be.
In the end, Cabracán had alot of theming interaction combiend with terrain interaction.
Thats it for now, not much but something, right.
Suggestions, Criticsm, Feedback are allways welcome
Lg Cheleste
This time with an RCT2 version and alot of rework on it.
Because the old Layout wasn't realistic enough and had to much shinanigans for an Terrain Coaster.
So i decided to start completly new and let some specials alive, some others died on the long, hard road to sucess. The MCBR is gone, because it was totally pointless on an tterrain coaster.
Short-Infos:
Track-Type: B&M Floorless
Layout-Type: Terrain
Theme: Maya/Aztec
Inversions: 5
- Jojo-Roll (Heartline-Roll)
- Vertical Loop
- Zero-G-Roll
- Immelmann
- Corkscrew
New Layout (reworked):
Sry that i only show you a naked track without any terrainwork.
Most of the terrain has different terrainpaints.
This helps me where i build which structures, paths and other things.
And these red/green/yellow/purple colors blend in too much into the track, so i think its better to see everything from the layout.
Chichén Itzá - Section:
An little example how the buildings/structures could be looks like in the end.
It shows my version of the Pyramid "Chichén Itzá", one of a few structures i'll rebuild for Cabracán.
I use photos from the real Maya Pyramids/Temples and try to convert it into RCT2.
With CSO's and all these 1/8 and 1/16 tiny objects it is possible to add alot of details to become a more interesting and realistic look.
Its not finished, because without the "No Collission" Hack i can't place some objects over each other.
And for a little preview teaser it should be enough, i hope

The stone/mossy colors are one option, my other color option could be marble/mossy.
Because the use of grey could be have an to medieval look in the end.
At the moment it gives the buildings an older look, with marble/mossy we become an more newer look.
Some architecture infos that i use as inspiration/templates:
- Chichén Itzá
- Tulum Temple Complex
- Templo de los Guerreros
- El Caracol (Maya Observatory)
- Mayan City Palenque
You can google it, than you see which direction my heavy theming is going to be.
In the end, Cabracán had alot of theming interaction combiend with terrain interaction.
Thats it for now, not much but something, right.
Suggestions, Criticsm, Feedback are allways welcome

Lg Cheleste
My Feedback can hurt like a
![[Image: attachment.php?aid=4698]](https://forums.rctgo.com/attachment.php?aid=4698)