I also work on something for the "DAI3" Contest and i want to show you the first parts of it.
The Coaster is called "Irtzl-Wirzl" it's bavarian dialect that represents a little gnome/dwarf that lives in the forest and jokes people who walking through the woods/forest.
So it's an "funny" little gnome/dwarf
Layout-Birdview:
![[Image: attachment.php?aid=4241]](https://forums.rctgo.com/attachment.php?aid=4241)
Overview:
![[Image: attachment.php?aid=4242]](https://forums.rctgo.com/attachment.php?aid=4242)
![[Image: attachment.php?aid=4243]](https://forums.rctgo.com/attachment.php?aid=4243)
As you can see, i am still working on the terraforming, because it takes alot of time to pull/push/place every single square.
I don't use the auto-tool, because pathways/pathcovers won't fit perfectly on some sloped/angled terrain parts. So i use my technique from RCT2 to build the terrain.
All the cave/tunnel parts are coverd with "terrain-blocks" cso-sets, thats why you'll see some cut-outs.
The terrainpainting is unique, created after Silvarret's Tutorial for terrain-paints.
I wanted to become a dark/mysthic looking forest/woods, and i hope this paint works well later with the foliage and shrubbery.
Some Coaster-Infos:
- 5 Inversions (vertical Loop, Dive-Loop, Zero-G-Roll, Batwing)
- 5 tunnel/cave sections
- more than 85% of the layout as close as possible to the terrain (like Nemesis)
- giant Tree stump with roots as Station-Building
- covered transfer-building
That's for now,
soo long, Cobra
The Coaster is called "Irtzl-Wirzl" it's bavarian dialect that represents a little gnome/dwarf that lives in the forest and jokes people who walking through the woods/forest.
So it's an "funny" little gnome/dwarf

Layout-Birdview:
Overview:
As you can see, i am still working on the terraforming, because it takes alot of time to pull/push/place every single square.
I don't use the auto-tool, because pathways/pathcovers won't fit perfectly on some sloped/angled terrain parts. So i use my technique from RCT2 to build the terrain.
All the cave/tunnel parts are coverd with "terrain-blocks" cso-sets, thats why you'll see some cut-outs.
The terrainpainting is unique, created after Silvarret's Tutorial for terrain-paints.
I wanted to become a dark/mysthic looking forest/woods, and i hope this paint works well later with the foliage and shrubbery.
Some Coaster-Infos:
- 5 Inversions (vertical Loop, Dive-Loop, Zero-G-Roll, Batwing)
- 5 tunnel/cave sections
- more than 85% of the layout as close as possible to the terrain (like Nemesis)
- giant Tree stump with roots as Station-Building
- covered transfer-building
That's for now,
soo long, Cobra

Keep it everytime fair and with enough respect for each other!