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[DAI3] Irtzl-Wirzl - B&M 2.-Gen. Terrain-Invert (WIP)

#1
I also work on something for the "DAI3" Contest and i want to show you the first parts of it.

The Coaster is called "Irtzl-Wirzl" it's bavarian dialect that represents a little gnome/dwarf that lives in the forest and jokes people who walking through the woods/forest.

So it's an "funny" little gnome/dwarf Smile


Layout-Birdview:
[Image: attachment.php?aid=4241]


Overview:
[Image: attachment.php?aid=4242]

[Image: attachment.php?aid=4243]


As you can see, i am still working on the terraforming, because it takes alot of time to pull/push/place every single square.
I don't use the auto-tool, because pathways/pathcovers won't fit perfectly on some sloped/angled terrain parts. So i use my technique from RCT2 to build the terrain.
All the cave/tunnel parts are coverd with "terrain-blocks" cso-sets, thats why you'll see some cut-outs.

The terrainpainting is unique, created after Silvarret's Tutorial for terrain-paints.
I wanted to become a dark/mysthic looking forest/woods, and i hope this paint works well later with the foliage and shrubbery.


Some Coaster-Infos:

- 5 Inversions (vertical Loop, Dive-Loop, Zero-G-Roll, Batwing)
- 5 tunnel/cave sections
- more than 85% of the layout as close as possible to the terrain (like Nemesis)
- giant Tree stump with roots as Station-Building
- covered transfer-building


That's for now,

soo long, Cobra Cool
Keep it everytime fair and with enough respect for each other!
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#2
It may still be very WIP, but you're showing an Invert full of potential ! I really appreciate your terrapainting effort, I know how lengthy it takes to fully cover the ground in a chequered pattern. The layout is short but eventful, and it uses a Batwing (one of my favourite inversions Biggrin) It is also quite compact and definitely has a B&M feel without being too classic. There's even a station fly-through ! The only flaw is that there is no diagonal but it still looks decently off-grid. The terraforming really enhances your inverted though. People often overlook terraforming so it's great to see someone successfully using hills and slopes to make a fun coaster.

I know it's cliché, but I'm really looking forward to the final result. You do have ideas and technique about theming and making a coaster look good and fun and it already shows here Smile
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#3
the interaction with the terrain is cool, and the ride is nice and compact

but, I can't even understand what you are trying to say in the beginning of the first post.
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#4
The name sounds so funny, maybe only german/austrian people understand/speaks it correctly but it has something like "Patzelwurm" or "Almpatze". I love custom and unique names. Smile

As i've seen in the past, your favorite coaster is definitely "Nemesis @ Alton Towers".
avocado, what a terraforming. I hate terrfomring with RCT3 infact that after smoothing, the path-covers don't fit perfect and the scenary sometimes looks weird.
Respect for this whole work.

Layout looks really B&M like, with some unique stuff here and there. Could be a real one, good job on it.
As Portem!ne wrotes, i like the "Batwing", too. I also like the Dive-Loop, an rare type of inversion for an Invert.

Terrainpainting is made with Silvarret's tutorial, huh? Nice choice, but also alot of work to paint every single tile!

Can it be that you like hard work and self injury? Every single square painted and terraformed? How big is the park?
If it's 150x150 for example, than you had 22.500 single pieces!!!
Seems like that you have alot of endurance and an eye for detailed building.

A station that looks like an tree-stunk?
Really creative and unique, but i'm not sure how it looks in the end. We'll see, right. Smile

As the others wrote, the layout is compact with alot of interaction and if you themed it right this could be outstanding. But that takes alot of work, but you have enough time for it. Wink

Cheleste
My Feedback can hurt like a
[Image: attachment.php?aid=4698]
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#5
1. Update:

Let's start with the selfmade Logo of "Irtzl-Wirzl"
[Image: attachment.php?aid=4248]

Now the Entrance Area/Plaza:
[Image: attachment.php?aid=4249]

[Image: attachment.php?aid=4250]

It's not huge, but for a coaster enough i think. I created a small custom fountain, because allways prebuild ones are boring. And none of them fits good enough for my project. Infront of it, we've got two "Test-Seats". On the right side of the entrance we have a park map for some information about everything.
The blue/white fence coloring are for the "bavarian" touch Smile.

An view from the Q-Line onto the lifthill:
[Image: attachment.php?aid=4251]

End of the lifhill:
[Image: attachment.php?aid=4252]

You'll see, that i placed a bit of foliage to become a better feeling how it could/should be in the end.
I also changed the colors completly of the whole coaster, because the dark foliage needs a brighter coaster. So the dark-brown is used for the supports and the bright-brown is the new coaster color.
The rails are still green.

Rockwork around the Loop:
[Image: attachment.php?aid=4253]

Inside the cave:
[Image: attachment.php?aid=4254]

The rockwork is still not finished but near by. I work on different parts of the coaster at the same time, because infact of all the terraformed land and other things i work on the foilage/landscape/supports at the same time on different places.
The Cave-Section after the Batwing is really painful, because the land is digged out but after the inside rockwork i place terrain covers above to become an natural look back. Currently the "roof" of the cave is missing, to give you an halfway good screenshot from the inside of it.

The water that drops from the wall are made with the ingame "water-coaster" special-shower-piece Biggrin
Because only rockwalls are boring and we need something to explain why there is water inside the cave, i am right. Wink

The transfer-part and building:
[Image: attachment.php?aid=4255]

[Image: attachment.php?aid=4256]

For the realistic aspect of the coaster a transfer-track is necessary, so i build one. But only some steel post/beam cage looks a bit boring so i played around with some coaster goodies and that's what came out.
The transfer-building has roof for one train, because the coaster runs with two trains and over the winter one train stands in the station the other one in the transfer-building.
A pathway for the mechanic was also build.


The last one, the overview:
[Image: attachment.php?aid=4257]

As you can see, there's still alot of work to do. The good thing, terraforming is 98% finished.
And yes, it was painful! The map-size is only 80x80 and not every single tile was terraformed, but avocado, that was hard stuff.
But i think the result speaks for itself, sure it's not "Nemesis", but the little brother of it, maybe?! Tongue

The path on the rightside of the hill is the "exit" one and yes its avocado long, but the reason why is, that the locals don't wanted changes in the landscape. So the park-mangement (myself) must deal with it and so i use the original old pathway along the hillside. The only thing we did is that we add some woodchips, so that the bottom isn't that rough to walk off.

Leftside path is the Q-Line, with the option to shorten it down, if only a few peeps ride the coaster.
The normal Queue goes besides the Batwing and around ti with some ups/downs.
The short-version goes through between the Batwing & Lifthill and leads directly into the station.
Later on if i open the park for peeps, only the long/normal Q-Line works, the short version is there, because we can. Wink

That's all for now.
I'm out of here, because there is so much work left and after more blood and sweat payed into this more screens will be coming...

Soo long, Cobra Cool
Keep it everytime fair and with enough respect for each other!
Reply
#6
OH wow! Great job! I love the effort you've put into this so far Cobra, good on you! Biggrin
I find your in-ability to amuse me... depressing.
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#7
(Oct 1, 2014, 10:17 PM)Cobra Wrote: 1. Update:

Let's start with the selfmade Logo of "Irtzl-Wirzl"
[Image: attachment.php?aid=4248]

Now the Entrance Area/Plaza:
[Image: attachment.php?aid=4249]

[Image: attachment.php?aid=4250]

It's not huge, but for a coaster enough i think. I created a small custom fountain, because allways prebuild ones are boring. And none of them fits good enough for my project. Infront of it, we've got two "Test-Seats". On the right side of the entrance we have a park map for some information about everything.
The blue/white fence coloring are for the "bavarian" touch Smile.

An view from the Q-Line onto the lifthill:
[Image: attachment.php?aid=4251]

End of the lifhill:
[Image: attachment.php?aid=4252]

You'll see, that i placed a bit of foliage to become a better feeling how it could/should be in the end.
I also changed the colors completly of the whole coaster, because the dark foliage needs a brighter coaster. So the dark-brown is used for the supports and the bright-brown is the new coaster color.
The rails are still green.

Rockwork around the Loop:
[Image: attachment.php?aid=4253]

Inside the cave:
[Image: attachment.php?aid=4254]

The rockwork is still not finished but near by. I work on different parts of the coaster at the same time, because infact of all the terraformed land and other things i work on the foilage/landscape/supports at the same time on different places.
The Cave-Section after the Batwing is really painful, because the land is digged out but after the inside rockwork i place terrain covers above to become an natural look back. Currently the "roof" of the cave is missing, to give you an halfway good screenshot from the inside of it.

The water that drops from the wall are made with the ingame "water-coaster" special-shower-piece Biggrin
Because only rockwalls are boring and we need something to explain why there is water inside the cave, i am right. Wink

The transfer-part and building:
[Image: attachment.php?aid=4255]

[Image: attachment.php?aid=4256]

For the realistic aspect of the coaster a transfer-track is necessary, so i build one. But only some steel post/beam cage looks a bit boring so i played around with some coaster goodies and that's what came out.
The transfer-building has roof for one train, because the coaster runs with two trains and over the winter one train stands in the station the other one in the transfer-building.
A pathway for the mechanic was also build.


The last one, the overview:
[Image: attachment.php?aid=4257]

As you can see, there's still alot of work to do. The good thing, terraforming is 98% finished.
And yes, it was painful! The map-size is only 80x80 and not every single tile was terraformed, but avocado, that was hard stuff.
But i think the result speaks for itself, sure it's not "Nemesis", but the little brother of it, maybe?! Tongue

The path on the rightside of the hill is the "exit" one and yes its avocado long, but the reason why is, that the locals don't wanted changes in the landscape. So the park-mangement (myself) must deal with it and so i use the original old pathway along the hillside. The only thing we did is that we add some woodchips, so that the bottom isn't that rough to walk off.

Leftside path is the Q-Line, with the option to shorten it down, if only a few peeps ride the coaster.
The normal Queue goes besides the Batwing and around ti with some ups/downs.
The short-version goes through between the Batwing & Lifthill and leads directly into the station.
Later on if i open the park for peeps, only the long/normal Q-Line works, the short version is there, because we can. Wink

That's all for now.
I'm out of here, because there is so much work left and after more blood and sweat payed into this more screens will be coming...

Soo long, Cobra Cool

This is phenomenal!
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#8
what set did you use to get the bars on top of the track? or is that the monorail track?
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#9
Thanks for the nice feedback Smile

SuperMoose93, you guess right, i used the monorail-track to create this thicker trackparts to become a more realistic look on it. Especially for the lifthill it looks better, because there must be an chain-return.

And "toofpikk" doesn't share his "B&M CS-Set" yet, so i used an RCT2 trick. It's simple and it works. Wink

Next update comes soon, but it'll be only a short one, because weekend time is family time.


Soo long, Cobra Cool
Keep it everytime fair and with enough respect for each other!
Reply
#10
Irtzl-Wirzl is very impressive so far ! You did some remarkable effort with realism, the supports are superior and the transfer track looks flawless. The monorail track use was also a clever move. The rockwork looks quite promising, you did a good job with mixing different textures and shapes. I'm looking forward to what's gonna be a thrilling ride for sure !
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