Thank you Chima.
Cartus made most of the architecture, most of the rockwork and forest, and was behind some really cool ideas such as the balloon ride.
I did the layout, supports, 3 buildings (including the storage track building), terraforming, terrapainting, the pathwork, the foliage and the presentation. Overall, the workload was fairly evenly split between the two of us, and both I and Cartus experienced many crashes and other issues too
GRP made the special B&M Flying Coaster Catwalks (beta version of his upcoming V2 catwalks set), a big thank you to him!
Hadès is working on the POV - we were running out of time
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PART 2: The ride
After half an hour watching the coaster running through testing, our time to ride
Albatros has come! I was not lucky enough to get a first row seat on my first time, but I eventually managed to get a front seat on the left after a few rides. As with many Flyers, this coaster has to be experienced at the front at least once! Here's why:
The lift hill is located near the side of a cliff. Now that building is HUGE! The only time I've seen such massive coaster architecture was on
Crystal Wings at
Happy Valley Shanghai, another (brilliant) B&M Flying Coaster. Anticipation rising some more...
In recent years B&M started using steeper first drops. Sky Scrapper, OzIris, Banshee and now this. I'm not gonna complain!
The overbanked right after the drop gives a really good sensation of flight. The forest below and the river nearby only adds to the experience!
The giant Fly-to-Lie element. The train rises high up in the sky to perform a 180° roll. It is actually my favourite part of the ride! The swift elevation it provides feels very aerial.
The vertical loop. It is very intense on the entrance and exit, but does deliver some nice hangtime at the top. I'm very glad B&M took this element from the Vekoma flyers!
The train is running really close to the rock at the bottom of the helix! And worse, the flying coaster type makes it even scarier because the restraints prevent you from moving a lot as you are fully expecting to hit the boulders.
Wait... consecutive corkscrews on a B&M?
On an interesting note, the right side provides more frightening near-misses throughout the layout than the left, notably thanks to the interactions with the lighthouse and the balloon station (above) interaction.
That was really good! The ride is very immersive and contains several highlights from the steep first drop to the lighthouse helix. I also like the diversity of the layout. At first, the riders glide in high altitude over the forest but towards the end the train stays much closer to the ground, like a reinterpreted version of
Air. Thus, I believe Parc de Villeroy have a winner in their hands! I am definitely looking forward to future B&M coasters. Enthusiasts in the 00s have sometimes criticised B&M for making smooth but forceless and predictable layouts. However, with
Albatros as with other recent coasters, it seems it is no longer the case!
The next part will be some overviews I took from the balloon ride, random shots and an on-ride POV!
Cheers,
Alan
Disclaimer: I took most of the pictures during ride testing, when everything was (relatively) quiet. That's why you mostly saw empty trains