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Vote for your favorite track! Round 228

#1
[Image: buildit.png]

Round 228 Voting

It's time for another round of voting for RCTgo's Build It! Competition. Four more great entries are up for voting - below are the name and screenshot of each. It's now time for you to vote for your favorite track!

Let's have a great round!

#1: The Fourth Dimension

[Image: 56deca2a300d8.png]



#2: NRG

[Image: 56dec704e73cf.png]



#3: Phoenix

[Image: 56deeeba4b4d0.jpg]



#4: Siangham

[Image: 56df0734c1771.jpg]




Voting is now open!

Voting will remain open until the Ides of March (Tuesday, March 15)
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#2
Wow, good round... I will say that Phoenix was a bit bland. Sorry to whoever created that one.
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#3
It's an RCT1 coaster lol it'll be a little bland
Team CoasterTech

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#4
(Mar 8, 2016, 09:28 PM)ChrisMDB Wrote: It's an RCT1 coaster lol it'll be a little bland
Lol Smile
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#5
Wow you really have to get up early if you want to enter a build! I got home from school and came right on and all the entries were filled up. For me it's between The Forth Dimension and NRG. I don't have much experience with rct 3 but that POV looked awesome and it looks quite well designed. Phoenix is a little well, little. It doesn't have much in terms of scenery and track length in general, making it hard to compete with the other coasters. And you gotta get some handymen on those paths next to the coaster Wink. Siangham looks like a good coaster which just lacks a bit of scenery and theme, but it's a little unfair for me to judge those too hard because I don't really play rct 1. Nice work on them guys.
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#6
RCT1 has very little options when it comes to scenery. When you make a station you have two options, terraform to put it underground or use one of the station theme changes. Since the shift key can't alter the height of scenery objects you also have to terraform up to the desired height to place scenery there. In short no one should expect RCT1 scenery to compete with RCT2 scenery because it simply is not possible, not only for the above reasons but because of the sheer lack of scenery.

Just thought I'd throw this out there to clear up any misconceptions about RCT1 coasters Wink
Team CoasterTech

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#7
Okay thanks Chris.
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#8
The Fourth Dimension - This is the kind of attention to detail that every RCT2 player loves to see. Not only is it supported very well, but makeshift footers are created from Egyptian stone pieces. With 13 seconds of airtime, the layout itself is nice, but it's the level of effort put into the supports that make this coaster stand out. The buildings are unique, but at the same time, slightly repetitive, and could afford to be varied slightly; not necessarily in color, but perhaps in the materials themselves. The edges of the flat catwalks on curves are also a tad on the awkward side and could benefit from the use of triangular blocks in addition to square ones. In terms of completeness, this coaster is the closest a RCT2 entry has come in a while.

NRG - This is clearly a very fast coaster with a launch that would catch any rider by surprise. You're also guaranteed to never starve anywhere near this coaster due to the surplus of funnel cake stands. The terrain is edited well, and the environment is captured well; something about running the ride at night actually improves the quality of the environment due to the lights on the track and from the funnel cake signs. And, any coaster with an underground tunnel always scores bonus points.

Phoenix - The terraforming and station look nice, and the scenery is not bad at all for a RCT1 coaster, as RCT1 limits the ways that scenery can be used. However, RCT1 does not limit track length, so there's no reason for this coaster to only be 1500 feet long. Judging by the screenshots, the creator ran out of money and only built within the existing budget, which also restricts the level of effort that can be put into the coaster. While it wouldn't be a bad coaster to have in a park with other coasters, there's nothing special or interesting about this one, and it doesn't stand alone.

Siangham - A unique layout with a trademark giant helix in the middle. While it isn't particularly realistic, the multiple launches are to be appreciated, as flat launch sections are one of the few track elements available in RCT1 but not RCT2. The batwing and the cobra roll are two types of inversions that look great on this type of coaster, so it's good to see them in place. The reason why this track reads an extreme intensity rating is because the G-forces are on the high side. One of the main reasons this is the case may be because the entrance of the batwing immediately follows a 62-foot drop, which generates a speed that may be too high for a half-corkscrew. If the station were 20 feet lower than it is now, the drop would generate the perfect amount of speed, and the train could probably reach the station without the final lifthill.

As for my decision, it's between the 4D and the launch coaster. No use choosing on day 1 when I have a whole week to decide.
[Image: Vk1WYNV.png]
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#9
(Mar 8, 2016, 10:46 PM)M1LL3Y Wrote: Wow you really have to get up early if you want to enter a build! I got home from school and came right on and all the entries were filled up. For me it's between The Forth Dimension and NRG. I don't have much experience with rct 3 but that POV looked awesome and it looks quite well designed. Phoenix is a little well, little. It doesn't have much in terms of scenery and track length in general, making it hard to compete with the other coasters. And you gotta get some handymen on those paths next to the coaster Wink. Siangham looks like a good coaster which just lacks a bit of scenery and theme, but it's a little unfair for me to judge those too hard because I don't really play rct 1. Nice work on them guys.

NRG is NoLimits 2, not rct3.
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#10
OMG I've just tried to do something with NL2! It's not a "game", but a Coaster Simulation software...

Returning to the competition:

I really like the first entry, The Fourth Dimension, for me is a complete RCT2 coaster, with a very well done support work and a good terraforming (I like the fact that the coaster is built around a lake).

For NRG you have been inspired from the Intamin Formula Rossa? XD The braking in the final part of the track isn't a bit too instant? There seems to be space to brake more gently.

Ah and I like the fact that with that kind of track (NRG) you can use less supports than B&M for example, this makes the layout very nice to look at.

More feedbacks soon  Cool
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