@Vanellope, Custom tracks....as in layouts? Yes. Create a new coaster type? No.
@Amy, you're welcome. It really is quite amazing, if ya ask me!
Resuming regularly scheduled programming!
I personally found OpenRCT2 back in 2015, and started using that without having any experience with making things in RCT2. I was the kind of kid who just played it to plop down flat rides and pre-built layouts and call it a day. Till then I was an absolute 'noob' in RCT2 (not to be confused with newb or newbie), so I didn't install it for its advanced park-making tools at all. (I don't think it even had most of the advanced tools back then, that people download OpenRCT2 for nowadays. We're talking ver. 0.0.2 here.) I installed it more-so because it allows you to play the game at your desired resolution, something that annoyed me to no end before, as well as ensuring the game will definitely work on your system. I can't explain how much of a nightmare it used to be to run the game on my Windows machine before. Now I can run it even on my Mac natively and I don't have to configure anything to do that. Works out of the box.
So, think of the advanced tools as an added bonus. At least I do, even now. Some of the veterans here could disagree the above are valid reasons to get OpenRCT2, but at least that's my hassle-free experience with OpenRCT2 so far.
Though I will say the 'Disable Clearance Checks' cheat, the Tile Inspector tool as well as the Eye-Dropper tool make the building process unbelievably easy. They're the kind of features you didn't know you wanted until you tried them.
I hope this helps you make a decision.
[P.S. - There is also a Multiplayer component to the game that makes it worth getting, at least for some, so I'd consider that too. Though I can't guarantee that'll make you a better builder, that is primarily how I have grown. You find similar skilled people and learn around them.]
Currently working on a fictional Italian non-park. Expected release date: Soonâ„¢