Quote:What is your favorite thing about this game?
The realistic appearance of each coaster, and the amount of detail that went into designing each one to look like its real-life counterpart.
The collection of vanilla scenery is considerably superior to that available in RCT3, as it's far more versatile. This is why fewer RCT2 players have felt the need to download custom scenery compared to what is almost a requirement for RCT3 players to use it.
OpenRCT2 is phenomenal, but despite what the others are telling you, it isn't something you want without first having gained some experience with the base game. If you're new to the game, OpenRCT2's tools will only complicate a game that people already don't generally learn right away, and that could become overwhelming. On top of that, it takes several times longer to build anything in OpenRCT2 with tools like the tile inspector and disabled clearance checks, which ultimately may give a better result, but not if you're still learning the base game.
RCT2 is not actually very limited in its features. Even with ingame clearances, the scenery possibilities are still pretty much endless due to the variety and versatility of the vanilla objects. There is no pressure to download OpenRCT2 right away; you can still build winning entries without it. OpenRCT2 is not a magic tool that turns players into highly-skilled coaster-building machines; that comes with time and practice.
Quote:If someone is new to the game what are some of the things you think they should know?
The Shift key, as Chris mentioned, raises scenery. No different from RCT3.
The Ctrl key lets you place scenery at a fixed height, which speeds up building time considerably.
If you're playing a scenario to win, and it involves earning money through ride tickets, set the ticket prices to match the ride's excitement rating.
Quote:How long have you been playing?
Since 2004. 13 years.
Quote:Is there custom scenery for RCT2 and do you use it?
Custom scenery can be found on the site Chris provided under the RCT2 Objects tab. On the right side of the page, you will see links to several workbenches. These are pre-built "sandbox" scenarios with custom scenery in place of the standard scenery selection. Once you download one of these (or any park with CS in it), the CS should become available within the game, unless that feature is specific to OpenRCT2.
Unlike RCT3, RCT2 has a limit to how many objects can be used in a single scenario, so you can't use every set at once. However, RCT2 custom scenery is versatile enough so that the object limitation is rarely an issue.
I've only recently started using CS in RCT2, and the only project I've released so far that utilizes it is Legend of the Lake, which uses almost no vanilla scenery. This is a sharp contrast to all of my previous projects, which use no custom scenery.
Quote:How do you make a video in RCT2 if you want to record your gameplay?
I've used Hypercam 2 for all of my POVs. If you need to crop the clip after you've taken it, I use a program called VirtualDub, but this step may or may not be necessary. To trim unwanted portions out of the clip and/or add extra effects, Movie Maker is sufficient. My original, uncut footage of Wolf's Eye Forest totaled at 53 minutes, which I managed to trim down to 13.
Quote:If someone was going to enter an RCT2 creation in the Build It Competition what would you
give the advice about to give them a better chance of winning?
Looking at past winning entries is helpful, as it gives a general idea of what is expected of an entry. However, it's even more important to look at the feedback given to those entries before they won, as some winners have been less "complete" than others. Every now and then, a coaster will win only because it's better than the other three entries.
It's equally important to look at the feedback given to entries that did not win. Sometimes a great RCT2 coaster will lose just because another coaster received more votes (or because the votes are split to give the third coaster a leg up), but most of the time, if a RCT2 entry loses, there's a legitimate reason. Looking through past rounds at entries that were deemed even slightly "incomplete" will allow you to fill in those gaps.
As long as you follow these four basic guidelines, which apply to entries from any game, you will improve your chances of winning:
1.
Layout is smooth and doesn't contain features that would cause riders discomfort, i.e. unbanked curves or inversions taken at high speeds.
2.
Scenery is placed in a pleasing manner and not randomly.
3.
Foliage is diverse and not just a bunch of the same two or three plants aimlessly plopped around the map.
4.
Terrain is painted appropriately and not monotonously. Plain grass is fine, but it shouldn't be every single square of your environment.