Aug 26, 2017, 04:43 PM
So I suppose for those that don't know me all that well, I should show some of my past work. Beyond Merlin's Odyssey, I've got almost nothing to show for where I stand as far as skill goes. It has been received fairly well by this community, but since it pretty much tied for second in the Build It round I entered, that's not saying much.Â
I'll try to show some screenshots of my gradual progress as an RCT2 player, giving my 100% effort in all of them (OpenRCT2 to be exact). These all involve the specific theme of 'Italy', which I slowly tried to grasp with more and more focus with each attempt. I recommend zooming into each of these so you can see everything at the perfect pixel scale factor.Â
This is my first venture into full-on custom scenery building, created almost a year ago, which started as an excuse to just build buildings, not necessarily theme-park related. This is probably where I'd point my love for non-parks comes from.Â
Several months after that, in this year's January I tried a more focused attempt at creating something more coherent and composed, though being in a Multiplayer setting, there are some obvious limitations I forced upon myself, like a clear boundary of what is my work, and what isn't.Â
In March, I tried a third attempt at the same concept, but coming at it from another angle. This was in a Multiplayer setting as well, so the same point I explained above holds here as well. Â
In April, I tried to start an entire recreation of Assassin's Creed II's Venice. Certainly my first direct venture into non-parks, and it isn't even all that old. Oblivious of the object limit present in the game at that time, I continued to build until I found myself hit a metaphorical wall when I lost access to the game. I don't consider this an improvement over the past work, as far as aesthetics are concerned, but it's worth mentioning, I guess.
And here we are, my last bit of work I'd say was a 100% effort. Built in May, this is not necessarily something that has to do with 'Italy' as a theme, but I find it worth mentioning because it is the most recent work I've ever shown online. This undermines the larger scale of the last thing I worked on, the Venice recreation, but in what it lost with scale, I feel it gained in every other aspect.Â
This should show where I currently stand as far as RCT2 park making goes. Well, I suppose I must thank you for reading this short 'mini-portfolio' of my work so far, I hope it was enjoyable to go through. Any comments appreciated, as well as encouraged.
I'll try to show some screenshots of my gradual progress as an RCT2 player, giving my 100% effort in all of them (OpenRCT2 to be exact). These all involve the specific theme of 'Italy', which I slowly tried to grasp with more and more focus with each attempt. I recommend zooming into each of these so you can see everything at the perfect pixel scale factor.Â
This is my first venture into full-on custom scenery building, created almost a year ago, which started as an excuse to just build buildings, not necessarily theme-park related. This is probably where I'd point my love for non-parks comes from.Â
Several months after that, in this year's January I tried a more focused attempt at creating something more coherent and composed, though being in a Multiplayer setting, there are some obvious limitations I forced upon myself, like a clear boundary of what is my work, and what isn't.Â
In March, I tried a third attempt at the same concept, but coming at it from another angle. This was in a Multiplayer setting as well, so the same point I explained above holds here as well. Â
In April, I tried to start an entire recreation of Assassin's Creed II's Venice. Certainly my first direct venture into non-parks, and it isn't even all that old. Oblivious of the object limit present in the game at that time, I continued to build until I found myself hit a metaphorical wall when I lost access to the game. I don't consider this an improvement over the past work, as far as aesthetics are concerned, but it's worth mentioning, I guess.
And here we are, my last bit of work I'd say was a 100% effort. Built in May, this is not necessarily something that has to do with 'Italy' as a theme, but I find it worth mentioning because it is the most recent work I've ever shown online. This undermines the larger scale of the last thing I worked on, the Venice recreation, but in what it lost with scale, I feel it gained in every other aspect.Â
This should show where I currently stand as far as RCT2 park making goes. Well, I suppose I must thank you for reading this short 'mini-portfolio' of my work so far, I hope it was enjoyable to go through. Any comments appreciated, as well as encouraged.
Currently working on a fictional Italian non-park. Expected release date: Soonâ„¢