Jul 18, 2020, 10:20 PM
This thread is about a newbie learning how to play the game. Here’s a summary of where I’m up to and what I’ve learned so far, plus a map. I’m still only playing with flat rides, I haven’t even attempted to build any coasters or buildings yet. But I’ve got some ideas…..
OK. My 4 in 1 park idea didn’t really work. People just spent too much time on the train ride. So I started again with a simple park layout. As you can see in the pictures it’s just a big square, rides around the outside, rides around the inside, and a nice little garden and lots of shops in the middle.
This is what I call a “base mapâ€. It can be re-used over and over for many different ideas. Those 4 areas inside the square could easily be set to different themes, you could even turn one or more sections into a lake and create water rides. In some ways it’s not really a map, it’s just an idea that other people can play with. I hope you have fun with it, but more than that I hope it sparks other people to have more ideas.
The idea here is the simple physics of shapes, the shape with the greatest volume for the least surface area is a sphere, or in 2 dimensions, a circle. Circles don’t work very well on a square grid but a square is close enough to the same principle – Maximum amount of space to put rides using minimum amount of path. Less path means less staff needed.
Note: there’s a population limit on paths, if you don’t have enough path area you won’t get enough people in your park.
I like to lay out a plan before I even start adding rides, so the paths are already decorated with all the street lights, benches, rubbish bins, etc. To get lights and bins in the middle of your paths you need to delete bits of path then put them back again after placing your lamps and bins. This is a lot easier to do if you don’t have anything else in the way at the time.
Next is a good time to put in all of your shops and conveniences, it’s a lot easier to see how evenly you have everything spaced out at this stage. The shops I have placed so far are intended to be used for a Desert Climate, I like it when there’s no rain. So I don’t sell any umbrellas but I sell a lot of sunblock and sunglasses. Feel free to change it to whatever climate you please and change shops accordingly.
The map I’ve attached below is almost exactly what you see in the pictures, I added some more benches. I haven’t added any staff yet. To date I haven’t even tried to set a patrol area for janitors or mechanics, I just haven’t needed to. I’m not disputing any of the advice everyone has given me here, I think that so far my success without setting patrol areas is largely due to the shapes of the maps I have created.
There’s no dead end trails, it’s just a big ring. Or in this case, 1 big ring made up of 4 little rings, it just works. For this park I want 8 janitors. No patrols set, just scatter them roughly evenly around the park and leave them alone. They all need to be fully trained of course. And turn off “watering the garden†for all of them, it serves no practical purpose in the game and takes up time they could be spending mopping up chuck.
Mechanics, I want 6 of them, fully trained of course. Once again just scatter them around and leave them alone but set all the ride inspection times to Every 10 Minutes. You can pause the game and place mechanics at broken rides if you want to but you don’t have to, you’ll never get a ride uptime score of 200 without cheating so why try. If you pause and place a mechanic at every broken ride you can keep the uptime score at 199, but if you let the mechanics just get to it in their own good time you still average an uptime of 195 or 196. 3 or 4 points out of more than 1100, why bother?
The idea of having trees and hedges down the middle of my paths seems to work really well, it adds excitement to the rides and the peeps love it. Their thoughts mention “spectacular scenery†and “beautiful skiesâ€. The trees are the very last thing I add though because they block your view and make placing everything else more difficult. Those segments of trees and hedges down the middle of the paths are also handy places to add more shops if you need them.
And a special thanks to jgf for letting me know about the hedges. If you place small hedges all the way around your rides it greatly increases the ride excitement. If you deliberately leave small spaces between rides so that you can put more hedges in you can increase the ride excitement value by 20 percent. That’s the maximum you’ll get in this manner though, once the ride excitement has increased by 20 percent there’s not much point in trying to pretty it up further.
I have no idea why, but peeps think lots of hedge is very exciting.
I have tried playing with Animal Enclosures and with Swimming Pools and I haven’t had a lot of luck with them. Maybe I’m just not very good at them yet, but the amount of space they take up for the amount of profit they generate isn’t great. For animal enclosures, once you start looking at the cost of feed and staff and take that away from the “apparent†income of the viewing galleries you realise that the profits aren’t great. With swimming pools it was the same trouble I had with the trains, if people like the pool then they spend a lot of time there instead of spending more money.
The nice little garden I’ve created in the centre of this park would also be a very convenient place to put on a Fireworks Show, but once again I’ve found them to be of little value. Yes, a lot of peeps stop to watch and they all jump up and down and cheer when it’s finished, but my peeps are all happy to start with and the fireworks show adds nothing to my park ratings or my profits.
I created a park using the attached map, just lots of flat rides and 5 coasters with lots of trees and hedges, and I let it run for a few years. It takes a few years for numbers to stop fluctuating so much and settle down into a routine before you really know how successful your park is. I had a steady average of 1920 people in the park and 3500 a month profit.
I’m now satisfied that I’ve learned how to create a successful park, next I’m going to start on how to make it look pretty.
Cheers,
Andrew.
OK. My 4 in 1 park idea didn’t really work. People just spent too much time on the train ride. So I started again with a simple park layout. As you can see in the pictures it’s just a big square, rides around the outside, rides around the inside, and a nice little garden and lots of shops in the middle.
This is what I call a “base mapâ€. It can be re-used over and over for many different ideas. Those 4 areas inside the square could easily be set to different themes, you could even turn one or more sections into a lake and create water rides. In some ways it’s not really a map, it’s just an idea that other people can play with. I hope you have fun with it, but more than that I hope it sparks other people to have more ideas.
The idea here is the simple physics of shapes, the shape with the greatest volume for the least surface area is a sphere, or in 2 dimensions, a circle. Circles don’t work very well on a square grid but a square is close enough to the same principle – Maximum amount of space to put rides using minimum amount of path. Less path means less staff needed.
Note: there’s a population limit on paths, if you don’t have enough path area you won’t get enough people in your park.
I like to lay out a plan before I even start adding rides, so the paths are already decorated with all the street lights, benches, rubbish bins, etc. To get lights and bins in the middle of your paths you need to delete bits of path then put them back again after placing your lamps and bins. This is a lot easier to do if you don’t have anything else in the way at the time.
Next is a good time to put in all of your shops and conveniences, it’s a lot easier to see how evenly you have everything spaced out at this stage. The shops I have placed so far are intended to be used for a Desert Climate, I like it when there’s no rain. So I don’t sell any umbrellas but I sell a lot of sunblock and sunglasses. Feel free to change it to whatever climate you please and change shops accordingly.
The map I’ve attached below is almost exactly what you see in the pictures, I added some more benches. I haven’t added any staff yet. To date I haven’t even tried to set a patrol area for janitors or mechanics, I just haven’t needed to. I’m not disputing any of the advice everyone has given me here, I think that so far my success without setting patrol areas is largely due to the shapes of the maps I have created.
There’s no dead end trails, it’s just a big ring. Or in this case, 1 big ring made up of 4 little rings, it just works. For this park I want 8 janitors. No patrols set, just scatter them roughly evenly around the park and leave them alone. They all need to be fully trained of course. And turn off “watering the garden†for all of them, it serves no practical purpose in the game and takes up time they could be spending mopping up chuck.
Mechanics, I want 6 of them, fully trained of course. Once again just scatter them around and leave them alone but set all the ride inspection times to Every 10 Minutes. You can pause the game and place mechanics at broken rides if you want to but you don’t have to, you’ll never get a ride uptime score of 200 without cheating so why try. If you pause and place a mechanic at every broken ride you can keep the uptime score at 199, but if you let the mechanics just get to it in their own good time you still average an uptime of 195 or 196. 3 or 4 points out of more than 1100, why bother?
The idea of having trees and hedges down the middle of my paths seems to work really well, it adds excitement to the rides and the peeps love it. Their thoughts mention “spectacular scenery†and “beautiful skiesâ€. The trees are the very last thing I add though because they block your view and make placing everything else more difficult. Those segments of trees and hedges down the middle of the paths are also handy places to add more shops if you need them.
And a special thanks to jgf for letting me know about the hedges. If you place small hedges all the way around your rides it greatly increases the ride excitement. If you deliberately leave small spaces between rides so that you can put more hedges in you can increase the ride excitement value by 20 percent. That’s the maximum you’ll get in this manner though, once the ride excitement has increased by 20 percent there’s not much point in trying to pretty it up further.
I have no idea why, but peeps think lots of hedge is very exciting.
I have tried playing with Animal Enclosures and with Swimming Pools and I haven’t had a lot of luck with them. Maybe I’m just not very good at them yet, but the amount of space they take up for the amount of profit they generate isn’t great. For animal enclosures, once you start looking at the cost of feed and staff and take that away from the “apparent†income of the viewing galleries you realise that the profits aren’t great. With swimming pools it was the same trouble I had with the trains, if people like the pool then they spend a lot of time there instead of spending more money.
The nice little garden I’ve created in the centre of this park would also be a very convenient place to put on a Fireworks Show, but once again I’ve found them to be of little value. Yes, a lot of peeps stop to watch and they all jump up and down and cheer when it’s finished, but my peeps are all happy to start with and the fireworks show adds nothing to my park ratings or my profits.
I created a park using the attached map, just lots of flat rides and 5 coasters with lots of trees and hedges, and I let it run for a few years. It takes a few years for numbers to stop fluctuating so much and settle down into a routine before you really know how successful your park is. I had a steady average of 1920 people in the park and 3500 a month profit.
I’m now satisfied that I’ve learned how to create a successful park, next I’m going to start on how to make it look pretty.
Cheers,
Andrew.