Jun 25, 2024, 11:33 PM
(This post was last modified: Jun 25, 2024, 11:35 PM by amendoza120.)
***Full title of this thread name was supposed to be: "Building A Super-Computer For A Megapark In RCT3 With Heavy Custom Scenery and Custom Track Rides."***
Hi, everyone!
I’m looking for some advice on building a computer that can handle Rollercoaster Tycoon 3 (RCT3) with a heavily-customized park.
Here’s what I’m working with:
RCT3 has always been the best video game that I’ve ever played, and creating a megapark has always been a dream of mine. However, I’m concerned about performance issues as the park grows. I need a super-computer that can run the game smoothly—even with heavy amounts of custom elements.
What I’m Looking For:
Y'all's advices are highly appreciated!
Hi, everyone!
I’m looking for some advice on building a computer that can handle Rollercoaster Tycoon 3 (RCT3) with a heavily-customized park.
Here’s what I’m working with:
- Heavy amounts of custom scenery (CS) and custom track rides (CTR)
- The maximum 254x254 land area size
- 12 distinct areas within the park
RCT3 has always been the best video game that I’ve ever played, and creating a megapark has always been a dream of mine. However, I’m concerned about performance issues as the park grows. I need a super-computer that can run the game smoothly—even with heavy amounts of custom elements.
What I’m Looking For:
- CPU: Recommendations for a powerful CPU with good single-thread performance.
- GPU: Suggestions for a GPU that can handle rendering detailed custom scenery.
- RAM: How much RAM would be sufficient? I’ve read that 90% of 8 GB was used for a large park; would 32 GB or more be ideal?
- Storage: Recommendations for fast storage options to speed up loading times.
- Other Components: Suggestions for a motherboard, power supply, cooling solutions, and case.
Y'all's advices are highly appreciated!