Jan 12, 2006, 06:53 PM
:cry: The Quaywest Advanture Park project may have to be released in it's current state for RCT:3, leaving only the full park avaliable for RCT:1. The reason for this? Well, it's simple:
RCT:3 RUNS SO SLOWLEY, BUILDING RIDES AND TESTING THEM IS UN-BEARABLE
In short, I got lag, and loads of it. Placing each piece of track is taking some 30-40 secconds, and same again to delete it if I don't like it. Game freezes up when I try to tunnel underground for about 2 minutes, and placing track pieces underground is a nightmare. It takes so long. Hours pass, and you build your coaster, and hit the yellow light to test it. Woah, don't look now but thats your coaster crawling along at 1 FPS, so getting ride stats becomes a chore in itself. The list just goes on, and it's becomming a real pain in the *** to do what I want to do with the park.
So, I turn to the community to see if anyone can give me a few pointers on how to make things run a little better. System spec is below (not thats it's a crappy PC) for reference, as well as in game settings:
Pentium 4 3.0 Ghz
ATI Radeon X850XT PE 256MB (AGP)
1024MB PC3200 RAM
Abit AI-7 Intel "Springdale" Motherboard
SoundBlaster Audigy 2
2 X 160 GB Seagate SATA HDD's, Set up in Raid 0
Windows XP With SP2 + all other updates installed
RCT Settings:
Res: 1024x768x32
AA: None
Ansio: None, Using Trilinear filtering instead
All LOD sliders are in the middle
3D Trees are on
As is water reflection
And High Quality ground textures
Bloom is off
As is the laser occlusion option
Game is patched with the new Wild! patch avaliable. Soaked and Wild packs are installed, as is the Steelworx mod.
PC is more than fast enough to run some really mad games at max detail, and high res (1280 X 1024 X 32). An example of this would be Need For Speed: Most Wanted, uber high res, detail maxed out = 70 FPS average. The best I see from RCT:3 was 15, and thats because the park was empty. It's worth noting that also, when the game is paused, FPS is in the 30's, un-pause it, and it's always on 1. Same is also true if your building a ride while paused, it will stay at 1, but go to about 30 as soon as your done building.
So, any advice on the above, please feel free to comment...
RCT:3 RUNS SO SLOWLEY, BUILDING RIDES AND TESTING THEM IS UN-BEARABLE
In short, I got lag, and loads of it. Placing each piece of track is taking some 30-40 secconds, and same again to delete it if I don't like it. Game freezes up when I try to tunnel underground for about 2 minutes, and placing track pieces underground is a nightmare. It takes so long. Hours pass, and you build your coaster, and hit the yellow light to test it. Woah, don't look now but thats your coaster crawling along at 1 FPS, so getting ride stats becomes a chore in itself. The list just goes on, and it's becomming a real pain in the *** to do what I want to do with the park.
So, I turn to the community to see if anyone can give me a few pointers on how to make things run a little better. System spec is below (not thats it's a crappy PC) for reference, as well as in game settings:
Pentium 4 3.0 Ghz
ATI Radeon X850XT PE 256MB (AGP)
1024MB PC3200 RAM
Abit AI-7 Intel "Springdale" Motherboard
SoundBlaster Audigy 2
2 X 160 GB Seagate SATA HDD's, Set up in Raid 0
Windows XP With SP2 + all other updates installed
RCT Settings:
Res: 1024x768x32
AA: None
Ansio: None, Using Trilinear filtering instead
All LOD sliders are in the middle
3D Trees are on
As is water reflection
And High Quality ground textures
Bloom is off
As is the laser occlusion option
Game is patched with the new Wild! patch avaliable. Soaked and Wild packs are installed, as is the Steelworx mod.
PC is more than fast enough to run some really mad games at max detail, and high res (1280 X 1024 X 32). An example of this would be Need For Speed: Most Wanted, uber high res, detail maxed out = 70 FPS average. The best I see from RCT:3 was 15, and thats because the park was empty. It's worth noting that also, when the game is paused, FPS is in the 30's, un-pause it, and it's always on 1. Same is also true if your building a ride while paused, it will stay at 1, but go to about 30 as soon as your done building.
So, any advice on the above, please feel free to comment...