Coding for TPB3D following the original mandate is now progressing under DoctorJ and his associates. A lot is happening and a true working FRCS on a landscape is already nailed. It does exactly what the FRCS creator originally intended. Pictures for now are not available until everything is prefect in this respect. In addition, other ride types such as walk-ins and tracked rides both coaster and no-coaster should be fine too as coding has progressed on this front since original Co-Founder DoctorJ took over the coding end of this project.
The reason for this is that the then lead coder The_Cook decided to make a CAD Park modeling program rather than a game variant, and that was not what the original "Game Design Document" was all about. So we are reaffirming the game for users so that they will get what the GDD mandates, that will also include seasonal foliage too.
Meanwhile original master modeler and the first to model flatrides for TPB3D "WCBoudreaux" has returned and together with other modelers such as GermanTaco and soon a returning Star_Ranger4 and many others are continuing to build many new rides for the game. Here are some of the newest rides and photos will change through progression too.
Coney Island Giant Wonder Wheel
Coney Island Historical oddity ride "The Top"
Coney Island (1939) Parachute Jump Ride
Other rides in progress include the following:
The Whip (1909) version
Moonraker
Other rides on hold include the following.
Himalaya
Music Express
Troika
Scorpion
Many trees and other plants will soon be forthcoming as well. Pics will be posted in our official wikimedia for your viewing as they all happen.