Oct 2, 2010, 02:01 PM
What influences the ride running costs? Are they tied to any of the following?
I've been experimenting with all the above, but the running cost seems all over the place. My main concern is if it's cost effective to have multiple trains going on a ride to keep the queue time down. None of my rollercoasters have a queue because I have lots of trains going. Is it wasteful?
- How often a ride runs per hour. This is a function of the max/min waiting times and other queue settings.
- In the case of track rides, how many trains are running.
- In the case of track rides, the length of track.
- Age of the ride.
I've been experimenting with all the above, but the running cost seems all over the place. My main concern is if it's cost effective to have multiple trains going on a ride to keep the queue time down. None of my rollercoasters have a queue because I have lots of trains going. Is it wasteful?