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Stinger [WIP]

#11
I know, it's never been done before and that's why I added it.....
It is actually a great addition to the coaster.


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#12
On one hand i agree with SuperMoose, that a Batwing was actually never build on a B&M Wingcoaster, but on the other hand its unique and can give the coaster a personal and individual touch.

My problem with this is the fact, that the layout are nothing new/special and far away from the "teaser" post. "Wildest Wingcoaster"? Were? I can't see the wildness in it.

"Stinger" isn't that bad as name, it can be used multiple, but if its used for an "Bee" or "BumbleBee" than the layout should show this a bit more. The Batwing should be build a little bit underground (Montu like) and to the other side, than the Wingover (big Corkscrew) could be build underneath the "Airtime-Hill".
So the layout becomes some interaction and the boring look would be gone a bit.

Next, the "Zero-G-Roll" could be build diagonal over the lifthill, to have more varity in directions.
Why? Because the extended track is made for this things. Only vertical/horizontal builds are way to RCT1/2 like. We have the option to build some Inversions in diagonal direction, so we should use it.
Another option could be, to build the "Airtime-Hill" on an diagonal angle to break up this boring layout look.

Than the supports on the lifthill are be build wrong or better with some wrong parts.
Take a look on "Silvarrets" Tutorial-Series on Youtube, that is exactly the way how to build the Supports on a Lifthill. Only the last supports are okay, in fact of the "Dive-Drop".
BtW, the predrop is missing. B&M Wingriders need a little predrop infront of the "Dive-Drop".
And in the case that you've build a "GateKeeper" ReCreation you should really know this!
In RL the predop isnt easy to see because it's small. In RCT the smallest possible predrop looks to big (only on Wingcoasters), but its importent to become a nice flow onto the track.

Q-Line and Station should be build at the end and not at this time. At the moment it looks boring and standart like, nothing special.

1.step -> Coaster-Layout
2.step -> Landscaping/Terraforming
3.step -> Coaster-Layout rework/improve
4.step -> Custom Supports/CoasterGoodies
5.step -> Pathing around/besides the coaster/Q-Line prebuild (with groundtexture)
6.step -> Station/Transfertrack
7.step -> Theming/Q-Line/Pathing (real build with pathes, invisible ones and pathcover use)
8.step -> finishing stuff (little things from everything, Giftshop build, Plaza infront of the Entrance)

That's only one option how to build, but the way to sucess is a plan about the whole thing.
And screenshots shows more than most of you maybe think.
And your screenshots showing me that the designer hasn't got a plan from the finishing product.
That's why we see, a half station, half/wrong custom supports and half finished layout.

Your "Stinger" has a lot of potential, but to beeing good in the end it needs time and some rework.

I know that some little kids here can't deal with my criticsm, maybe its my failure in fact that i choose sometimes the wrong worlds or whatever. But it's my opinion, and the truth can be hurt sometime.
And the criticsm is only against your work and not against you, that makes the difference.

Lg Cheleste
My Feedback can hurt like a
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#13
I agree with cheleste, it makes it unique, but the supports aren't realistic, they're very wide. But most of all, cheleste has made a great step work for beginners.

~Jinglebells
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#14
Cheleste, I agree with your reasoning......... I have decided to completely start over. I wasn't fond of the layout myself, I just didn't want it to look like a copy of a real wing coaster. I hope you'll like my redo better.
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