Apr 6, 2015, 08:41 PM
http://gamingtrend.com/forums/console-ga.../#msg24604
by EngineNo9
Gaming Trend Senior Member
"Agressive Z-Bias: Not sure of the specific implementation, but it generally has to do with adjusting the depth of certain polygons so that those what would have been coplanar are no longer so. Probably has to do with geometry imposters (see below) and preserving the illusion of depth.
Geometry Imposter Distance: This is a technique used to reduce the number of overall polygons drawn by substituting 2D representations of 3D objects when they are far away (and you are less likely to notice). Upping the distance makes it less noticeable but can impact performance negatively because you are drawing more 3D objects.
Scenery Visability Alpha: Once again, I don't know the specifics of this game (don't have it) but I would deduce that it has to do with the transparency of objects such as trees so that you can view people/objects through them. Shouldn't affect performance, more likely for user preference.
Bloom: This is a graphical effect that is used to brighten light objects and make them appear to glow or radiate light. This is done by capturing a screen buffer of those objects, brighteing and blurring it, and then adding it back to the actual screen buffer. Will negatively affect performance, the amount of which depends on your system (it may be negligable if you have a decent one)."
by EngineNo9
Gaming Trend Senior Member
"Agressive Z-Bias: Not sure of the specific implementation, but it generally has to do with adjusting the depth of certain polygons so that those what would have been coplanar are no longer so. Probably has to do with geometry imposters (see below) and preserving the illusion of depth.
Geometry Imposter Distance: This is a technique used to reduce the number of overall polygons drawn by substituting 2D representations of 3D objects when they are far away (and you are less likely to notice). Upping the distance makes it less noticeable but can impact performance negatively because you are drawing more 3D objects.
Scenery Visability Alpha: Once again, I don't know the specifics of this game (don't have it) but I would deduce that it has to do with the transparency of objects such as trees so that you can view people/objects through them. Shouldn't affect performance, more likely for user preference.
Bloom: This is a graphical effect that is used to brighten light objects and make them appear to glow or radiate light. This is done by capturing a screen buffer of those objects, brighteing and blurring it, and then adding it back to the actual screen buffer. Will negatively affect performance, the amount of which depends on your system (it may be negligable if you have a decent one)."