Empress
Giga Coaster
Excitement: 8.65
Intensity: 5.45
Nausea: 3.48
Max Speed: 122.22km/h
Ride Length: 2046.84m
Ride Time: 2:06
Airtime: 0:42
Drops: 20
Highest Drop Height: 63.73m
Inversions: 0
Description: I wanted a giga coaster in the park because I like the cable lift. I've worked with giga coasters before, and I know from experiance that making it too tall can become a nightmare of never-ending speed and a coaster that becomes way too long. In hindsight, I wish it had been a little taller, since now it's almost the same height as Kraken.
Kraken
Hypercoaster
Excitement: 7.44
Intensity: 5.96
Nausea: 2.69
Max Speed: 116.85km/h
Ride Time: 2:28
Ride Length: 1671.82m
Airtime: 0:43
Drops: 19
Highest Drop Height: 55.77m
Inversions: 2
Description: The only reason this coaster is in the park is because of that amazing figure 8 loop. I didn't even realize that track piece existed until an hour before I built this (I was messing around in the coaster designer), but I'm glad I found it. Japanese coasters are usually given ugly colours, so I slapped some gross pink on it. However, it grew on me after a while. I'm a little bummed out that this coaster is almost the exact same height as Empress (it had to be over 60m to clear the figure 8), but hey. What can you do?
Raging Bull
Wooden Coaster
Articulated Trains
Excitement: 7.09
Intensity: 6.76
Nausea: 3.88
Max Speed: 62.00km/h
Ride Time: 1:11
Ride Length: 742.73m
Airtime: 0:21
Drops: 15
Highest Drop Height: 17.85m
Inversions: 0
Description: This one is loosely based on the wooden coaster in my hometown. A keen eye will notice the second hill is the same height as the chain lift. With low friction selected, the train makes it over. I'm not really sure how the train makes it over. When the train is at the top of the second hill, it's taller than the lift hill, which creates a cool effect.
Atmosfear
Stratacoaster
Excitement: 6.73
Intensity: 6.76
Nausea: 4.64
Max Speed: 132.57km/h
Ride Time: 0:24
Ride Length: 424.45m
Airtime: 0:06
Drops: 1
Highest Drop Height: 61.81m
Inversions: 0
Description: I'm not really sure why I added this. Stratacoasters aren't really my favourite. I did like the idea of placing it over the water though. On the way down, riders feel like they're diving into the lake.
Wormhole
Tilt Coaster
Excitement: 7.67
Intensity: 6.37
Nausea: 3.17
Max Speed: 112.57km/h
Ride Time: 1:29
Ride Length: 837.11m
Airtime: 0:11
Drops: 10
Highest Drop Height: 39.18m
Inversions: 5
Description: Possibly my favourite coaster. I went for a tilt coaster instead of a standard corkscrew for some added flavour. With any kind of elaborate vertical drop, like with vertical drop coasters and tilt coasters, I enjoy having a park/eating area surrounding the plunge into the darkness. The rest of the ride is solid. Until I built Predator, Wormhole was the guests' favourite coaster in the park.
Spin-Cycle
Spinning Wild Mouse
Excitement: 3.17
Intensity: 3.19
Nausea: 1.96
Max Speed: 67.56km/h
Ride Time: 1:04
Ride Length: 426.62
Airtime: 0:22
Drops: 9
Highest Drop Height: 15.89m
Inversions: 0
Description: I like to think of this as a good kid's coaster. It's definitely the least intense of all the coasters in the park, but it's not a pushover by any means. Vertical drops and a spinning car make for a unique experiance. I also like how it's next to the animals (being an animal-themed car).
Screwdriver
Heartline Twister
Starting Reversed
Excitement: 3.63
Intensity: 6.76
Nausea: 4.18
Max Speed: 76.62km/h
Ride Time: 0:55
Ride Length: 399.25m
Airtime: 0:28
Drops: 2
Highest Drop Height: 19.59m
Inversions: 5
Description: I've always liked heartline twisters. I'm pretty sure it's because I seem to have a thing for unique and rare coasters. Anyways, with such a small footprint, I knew I could cram one into the park. Originally it was going to be along the water on the sides, but after trying it a few times, it just kept making the lake look ugly. It ended up being tossed over near Empress and Atmosfear, which I don't like. That area feels way too coaster-crowded. Also, somehow, I built part of the track submerged in water. I'm not sure why the game allowed that, but it makes for a cool splash-section.
Archdemon
Bobsled Coaster
Excitement: 6.43
Intensity: 6.82
Nausea: 5.08
Max Speed: 71.83km/h
Ride Time: 1:25
Ride Length: 684.10m
Airtime: 0:18
Drops: 9
Highest Drop Height: 9.79m
Inversions: 0
Description: I've always enjoyed the demon animatronic, and I knew I had to incorporate it into a coaster entrance. The coaster itself was originally going to be a suspended swinging coaster, but I really don't like how they look in RCT3 (there's almost no swinging what-so-ever). Then I was going to make it a Stand-up Twister, but felt there wasn't enough space to make a good one. Eventually I decided on a bobsled, and it's one of my favourite bobsled coasters I've ever seen. There's a ridiculous amount of speed, and I imagine in real life it'd be terrifying. After making the demon animatronic, I ended up getting carried away and created the entire spooky-themed area. Can't complain, as it's my favourite part of the park.
Dragonrend
Inverted Coaster
Dragon Train
Excitement: 7.69
Intensity: 7.70
Nausea: 6.16
Max Speed: 93.26km/h
Ride Time: 1:54
Ride Length: 1135.28m
Airtime: 0:22
Drops: 13
Highest Drop Height: 35.92m
Inversions: 4
When I first saw the dragon train, I just new I had to use it somehow (it looks so cool, especially at night). So I decided to do a medieval style ride. A big castle was built for the station, and the track was painted blue to symbolize the sky the dragon was flying through (I can't remember why the supports are orange). There's also a unique first drop, which is vastly different from the standard B&M Invert drop. Oddly enough, this is the only coaster in the park with a cobra roll.
Predator
Floorless Coaster (extended)
Excitement: 8.14
Intensity: 6.56
Nausea 3.31
Max Speed: 95.87km/h
Ride Time: 2:02
Ride Length: 1353.60
Airtime: 0:16
Drops: 19
Highest Drop Height: 34.23m
Inversions: 7
Description: I'm not really a fan of B&M coasters, and I feel like I put this one in just to make the park more realistic (B&M's are everywhere). Regardless, I really should not have saved this one until 2nd to last. There was such limited room to build that it took me 4 tries to finally get a layout I was happy with. The original idea was to make a 'stargate' coaster, one where the train does a large loop (opening the stargate), and then does a barrel roll through it, followed by an insane amount of inversions (going through the stargate). However, there simply wasn't enough room to maneuver it in, so I abandoned it. Maybe another coaster. Predator also has an inverted corkscrew. It looks cool, but I imagine it would be incredibly painful in real life.
Stallions
Steeplechase
Racing Coaster
Track 1:
Excitement: 2.65
Intensity: 2.24
Nausea: 1.49
Max Speed: 51.48km/h
Ride Time: 1:00
Ride Length: 465.61m
Airtime: 0:11
Drops: 7
Highest Drop Height: 5.91m
Inversions: 0
Track 2:
Excitement: 2.54
Intensity: 2.30
Nausea: 1.54
Max Speed: 52.93km/h
Ride Time: 0:59
Ride Length: 464.00m
Airtime: 0:12
Drops: 7
Highest Drop Height: 5.92m
Inversions: 0
Description: They're not really racers, as the two horses are never side-by-side until the very end, and I had to use a break on one of them to even it out, but I still like it. One track get's the 'way out ahead' feeling, while the other get's the thrill of catching up. I wanted to use a steeplechase because of how unused it is. You almost never see any about.
I noticed the images are cut-off on the right side. You can view all of the screenshots in this album:
http://imageshack.us/g/171/shot0009l.png/