(Feb 18, 2013, 11:40 AM)sixflagsgr8 Wrote: That is really wicked, I love it!
Another one I like is that green glass and white base block structure in your last screen there... that color-combo always looks so classy and is a great fit for a tropical park or just any greenery.
Here is another all-glass park I built around the same time...
The thriil rides are enclosed in glass as though they were wrapped presents, I always wanted to try a Christmas park along the same lines, christmas present-style enclosures and some clustered upon a hill with a tall, stylized glass Christmas tree over the lot.
Christmas-style train set running under the tree of course.
Here is a link to an upload of that first park, Mega-Mountains...
http://www.nedesigns.com/park/1717/sir-j...mountains/
Here is an excerpt from that NE-D thread that explains a designer park I set, but more importantly, what's up with those strange hills in those glass parks...
Quote: This park has limited scenery... if someone never uses this park instead of the coaster designer function that comes with the game, (but is not as good), they will still get the custom scenery without having to go out and download park after park hoping they can get an essential building piece, like I needed that curved 1/4 wall for projects like this...
This way you get 150 and ONLY 150 of the most essential pieces of custom scenery without getting 500 other pieces along with them that might overload your small scenery picker bar...
And you just build your coasters in this park and "save" them... just like the game's "coaster designer" only better.
The hills are something else...
(Notice the similarity between the mountain in this "Designerama" and those bizarre looking glass parks I posted a ways back...)
You take a mediocre coaster, set it at the top and run it on down the hill: an all downhill ride... No riding up hills in lifts.
(The peeps ride elevators to the top of the hill where the "main" entrance for each coaster is.)
At the bottom, the peeps get off at a second station, with no entrance, just an exit. (actually, no pathway to the entrance... it's there, but no one can get to it, see?) So no one gets on at the bottom station and the car rides up the hill empty to be reset at the top for the next ride...
This doesn't necessarilly improve the overall rating because the ride up the hill is still there as part of the coaster, but in the real world, it would make for a much improved and more radical coaster, much more so. Faster, higher, BSC.
(Hey, real world designers take note: it's called "potential energy"...)
But you will get the increased height added to the rating, it should be interesting at the very least, lol. You don't have to have a mountain to do this, an elevator and a big steel twister or giga coaster will do the same thing, but the hills sure can change a kiddy coaster that normally can't get the height, lol.
And you should see what it does for River Rapids...
(Watch out though dude, I mentioned the Virginia Reel... it disintegrates at 40 mph... just blows up. lol)
Thx