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RCT3 RCT3 Biggest Annoyance..

#1
1.) When your putting the new Custom Supports on your new coaster project and it intersects with another track making you try to find a spot where it won't look awkward.

2.) When supports don't attach to the track and you have to place it on again.

3.) Having to house a giant piece of track for an indoor section.
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#2
No. It's definitely the loading screens.
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#3
(Dec 8, 2013, 02:10 AM)Ness64 Wrote: No. It's definitely the loading screens.
Actually there's a way you can skip it. After the copyright just press "Esc" and it will bring you to the loading of the game.
Coasters I have done:
Wild Cowboy, Nordic,
and Legend of the Moon Dragon
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#4
Ugh, don't even get me started.

- The fact that RCT3 has no undo button.
- When you're terraforming, and you accidentally terraform an area with scenery and all the scenery is messed up so much you have to redo everything.
- When you misplace a support, and it appears inside the coaster track and you can't get rid of it, and you have to go and open the coaster, delete the track, then delete the support and repair the track, and you've lost 2 minutes of your life due to one common misclick.
- When you misclick and delete a piece of scenery you weren't supposed to delete, and you have to find out where the hell you got it in the first place to repair it.
- When the game lags.
- When the game crashes due to a no SID for SVD crash and you have to redo way too much stuff.
- When you built an amazing layout and when testing, the train doesn't even make it.
- When you misplace a saved structure, and it takes ages to remove every little object that it is made out of.

Oh and CoasterCorp, Ness probably meant the real loading screens for opening parks and gathering sources when you have expansions. Speaking of loading screens, it takes me almost 5 minutes to open the game, and another 2 to open an empty sandbox. Needless to say, I almost punch my screen whenever I'm testing CS, because it takes days just to open the game every time I need to test an object.
All we need is somebody to lean on.
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#5
(Dec 8, 2013, 07:53 AM)Silvarret Wrote: - When you built an amazing layout and when testing, the train doesn't even make it.

What I do for this is to create a very long temporary station that will hold as many trains as possible and run the coaster in test mode as I build it to ensure that the trains will complete the circuit. When you get to the end of construction just delete the extra station sections.
My Insanely Supported Coaster Vids
Mamba * Menace V2 * Menace V3.1 * Bruiser Falls * Wetness * The Poison
Thinner
Newest:subLIMe
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#6
The peeps spend more time congregating and meeting then actually riding the rides.
User Thread: https://forums.rctgo.com/thread-23653-po...#pid133975
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#7
(Dec 8, 2013, 07:53 AM)Silvarret Wrote: ….. When the game crashes due to a no SID for SVD crash …..

This is definitely the worst for me.
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#8
(Dec 15, 2013, 10:45 AM)FlightToAtlantis Wrote:
(Dec 8, 2013, 07:53 AM)Silvarret Wrote: ….. When the game crashes due to a no SID for SVD crash …..

This is definitely the worst for me.

I know exactly how to download items so I no longer have that problem any more.
User Thread: https://forums.rctgo.com/thread-23653-po...#pid133975
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#9
Oh and CoasterCorp, Ness probably meant the real loading screens for opening parks and gathering sources when you have expansions. Speaking of loading screens, it takes me almost 5 minutes to open the game, and another 2 to open an empty sandbox. Needless to say, I almost punch my screen whenever I'm testing CS, because it takes days just to open the game every time I need to test an object.

THIS IS THE BIGGEST ANNOYANCE EVER!!
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Check out my YouTube channel! http://www.youtube.com/channel/UC-IDncV4...ity_view=3
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#10
No seriously the biggest annoyance is definitely the missing undo button.
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