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RCT3 RCT3 Biggest Annoyance..

#11
Yeah,having an undo button would be very helpful!!
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#12
Yup, and the missing undo button.

Saving the park before making changes and going back to the previous iteration is the next best thing though – if one can remember to save!
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#13
(Dec 23, 2013, 04:04 PM)FlightToAtlantis Wrote: Yup, and the missing undo button.

Saving the park before making changes and going back to the previous iteration is the next best thing though – if one can remember to save!

This, if only my game didn't take 10 minutes to load a park.
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#14
This is true.
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#15
Agreed! It's horrible
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#16
It's pretty annoying when you place a huge custom structure mainly made of CS, and then if you want to delete it, you have to click every single piece, because the mass delete feature don't work with CS.

I would have said something more annoying, but all the things I could think of have already been said.
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#17
(Dec 25, 2013, 06:38 PM)Tom.B Wrote: It's pretty annoying when you place a huge custom structure mainly made of CS, and then if you want to delete it, you have to click every single piece, because the mass delete feature don't work with CS.

I would have said something more annoying, but all the things I could think of have already been said.

I agree with deleting CS, also for the other way around it is hard to save CS to a track file, not all CS saves sometimes.
User Thread: https://forums.rctgo.com/thread-23653-po...#pid133975
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#18
(Dec 25, 2013, 07:14 PM)nathan8488 Wrote:
(Dec 25, 2013, 06:38 PM)Tom.P.P. Wrote: It's pretty annoying when you place a huge custom structure mainly made of CS, and then if you want to delete it, you have to click every single piece, because the mass delete feature don't work with CS.

I would have said something more annoying, but all the things I could think of have already been said.

I agree with deleting CS, also for the other way around it is hard to save CS to a track file, not all CS saves sometimes.

Same here, and pesky CS is HARD to delete!
                                                           Total coasters ridden: 66
Soon to be more. Cedar Point, Silver Dollar City, and Six flags St. Louis are all upcoming for me. Also possibly Kings Island!



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#19
(Dec 25, 2013, 07:14 PM)nathan8848 Wrote: …..not all CS saves sometimes.

Something I’ve also noticed. Nine times out of ten the problem is solved by expanding the blue ghost tile save area several more tiles. I suspect this works because possibly some of the CS comes with invisible artifacts that are not noticed by the CS artist while it’s being created.

There doesn’t seem to be any way to get around saving regular non-path scenery, either in-game or CS, that displays for selection in the path add-ons menu (the menu in which benches and trash cans appear). I can’t save scenery placed from the path add-ons menu under any circumstances.

Yep, it’s definitely a drag deleting CS.
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#20
Another big annoyance is on rides such as the Junior Coaster/Spiral Coaster etc, where there's not an actual chain lift, but wheels/bars instead. I love this because it adds realism, however, the fact that when a car is going up the wheels and there's still that classic chain lift sound drives me round the bend!

Another one is when in the day light, it's as light inside buildings and tunnels. This is really annoying, as I have a glitch for coasters at night. Frown
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