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RCT1 What's the problem?

#1
I only need an explanation.

I am currently playing RCT1 + AA + LL. I try to use the "excitement rating trick" but it seems very hard to let it work properly. It seems to work only in a few scenarios.

For example, in Evergreen Gardens and Diamond Heights. I build a custom saved track design for Virginia Reel (I play with a trainer). It has an excitement rating of 6,09. I can set the price with no problems to 6$.

But in other scenarios, when I build it new, the guests say that they won't pay that much. Even with Roller Coasters which have an Excitement Rating of more than 8. The highest price I can charge for them is 4,50$. For my custom track (6,09) I can only charge up to 3$, any higher (even 3,10$) fee is too much for the guests. What do I do wrong?
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#2
what are the spending habits of the guests? i know in RCT3 career scenarios, there were certain scenarios where guests wouldnt spend as much as they would in other scenarios.

i dont know if this stuff was an element in rct1, but if it is, it could be that
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#3
(May 23, 2014, 12:19 PM)SUPER MOOSE93 Wrote: what are the spending habits of the guests? i know in RCT3 career scenarios, there were certain scenarios where guests wouldnt spend as much as they would in other scenarios.

i dont know if this stuff was an element in rct1, but if it is, it could be that

There wasn't an element called "spending habits". Even if it is and not shown (what could be, then I couldn't have known that), I always set their start money to 5000$. So that wouldn't be the problem?
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