Nov 24, 2014, 01:27 AM
(This post was last modified: Nov 24, 2014, 01:29 AM by Drew_.)
hmm, both NL coasters look to be a little bumpy and not the best,
drachen fire isn't too bad for a giga, but some spots could be improved as well with supports
same goes with wilderness rush
my vote is between the 2 rct3 coasters
My vote goes to Quetzalcoatl
I cannot say I was impressed with this round, so if my review seems unusually harsh, it isn't meant to be, but I did see many points on every ride that could have been worked on, so it may seem more negative than what you're used to. If you have a history of high blood pressure, a preexisting heart condition, or taking constructive criticism as a personal insult rather than a field for improvement, this review may not be for you.
Wilderness Rush - It has potential, but I really could not see enough of the track to make a complete evaluation of the ride. From what I can see, there's no scenery whatsoever anywhere near the ride, so the lack of trees detracts from the whole "wilderness" theme and gives the ride an unfinished look to it.
Quetzalcoatl - While the scenery used definitely catches the eye, the majority of it looks like nothing more than several large scenery objects placed near the track. The station looks good, as does the lift hill, but the rest of the scenery interacts with the ride minimally and could have used much more work, especially that in the second half of the ride. This design also appeared at least to me as though it was entered before it was finished.
Drachen Fire 2016 - The first part of this ride was great, and the rest had the potential to be great. The brakes on the hill after the third drop were ultimately the downfall of this design, because they slowed the second half of the ride down enough to eliminate most of the excitement from that part of the ride, and they made the ride go from thrilling and exciting to unusually short and rushed. This could have easily been a longer ride with several more hills, drops and other exciting elements built in had the track been built differently after that third drop, and thus I probably would have voted for it.
Expedition J - While there could have been a bit more diversity in the scenery than a bunch of tall rocks and a few trees here and there, it did at least contribute greatly to the mountain experience that the design was trying to convey, and it didn't look rushed or unfinished. More could have been done with the station, and an on-ride video still would have been appreciated. Still, being my favorite of the four, this was the design that received my vote.
Nov 24, 2014, 07:25 PM
(This post was last modified: Nov 28, 2014, 01:32 AM by aecrouch2016.)
My vote: Quetzalcoatl by MrNozem77
B&M Coaster Enthusiast
Tied between Quetzalcoatl and Expedition J definetely.
voted for the latter, because of many reasons
i have to admit MrNozem77 did a nice job in doing everything. Supports, footers, scenery were probably more well done than that of slurpeemans coaster. However Quetzalcoatl is just a but unrealistic in my oppinion. supports going through a temple? weird. Also the trees, weird too beacause they are ingame ones. Expedition J lacks everything that could be critiqued of so it looks neater. a bit?
Quetzalcoatl is a mix between realistic and unrealistic. but expedition looks completely unrealistic but the way its portrayed is unique
5 AP classes, 4.18Â unweighted gpa is keeping my sophomore year from letting me play games :'(