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[DAI3] Irtzl-Wirzl - B&M 2.-Gen. Terrain-Invert (WIP) - Printable Version +- RCTgo Forums (https://forums.rctgo.com) +-- Forum: The Games (https://forums.rctgo.com/forum-8.html) +--- Forum: RollerCoaster Tycoon Exchange (https://forums.rctgo.com/forum-14.html) +---- Forum: Tracks (https://forums.rctgo.com/forum-33.html) +---- Thread: [DAI3] Irtzl-Wirzl - B&M 2.-Gen. Terrain-Invert (WIP) (/thread-19637.html) Pages:
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RE: [DAI3] Irtzl-Wirzl - B&M 2.-Gen. Terrain-Invert (WIP) - Cheleste - Oct 5, 2014 I can only agree to the others here. It's still WIP, but avocado for this early stage this looks sexy. The logo is simply, but fits perfect to the theming. I like this curved letters that should look like some tree-roots. ![]() The entrance-plaza looks a bit small, but as you said, for a small coaster this is enough. I like the idea of the "custom" fountain, but you could also cover-up an pre-designed fountain with these stones. Because i miss the water below the fountain, the water must be somewhere. I am right. Entrance itself looks unique with these tree-stunks and all the roots. Fits to the theme. I'm not sure about the grey pathcovers. On one hand they give a good contrast, on the other hand to all this wooden-style-themeing they doesn't fit. The idea for the "Woodchip" exit-path is great, this cover fits perfect for an forest path. ![]() This green (grass path-cover?) path for the Q-Line looks also really good. Monorail use for "thicker" inverted track is totally adapted from RCT2. ![]() Looks great and gives this realistic flair. Not sure about the two colors for this. As Portem!ne wrotes, the transfer look flawless! I see alot of creations for transfers, but the use of some coaster-goodies (brakes/lim-sections/chain-motor) gives an avocado real look to this. Build some of these transfers (different sizes/types) and upload it here, pls. I think alot of people would use your transfer design on there own creations. ![]() "The map-size is only 80x80 and not every single tile was terraformed, but avocado, that was hard stuff." What, only 80x80, than this isn't that painful, i think 75x75 single terraformed maps are acceptable. So 80x80 don't make that difference. ![]() Aside from the funny part, that's alot of work and you are right, this is painful work. But as you wrote, the result and the positive feedback speaks for itself! ![]() Looking forward to this, if you can keep the current skill-level than "Irtzl-Wirzl" can be an potentially "DaI3" winner (or one of the top three). Cheleste |