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Meathead-Intro - Printable Version

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RE: Meathead-Intro - Kinderly - Nov 12, 2012

Heh, Yeah. It took me 15 minutes to put textures on my ctr. I can only imagine on that monster!


RE: Meathead-Intro - Ardy - Nov 12, 2012

You kidding? My computer would explode trying to load that with RCT3!!! You would probably have to have a Alienware!


RE: Meathead-Intro - Meathead - Nov 12, 2012

haha, I hate Alienware all they do is rip people off Smile and Yea I was not thinking 2million polys I was thinking maybe 30k. For texturing the tank it prob take a week or so too do, If I can be screwed doing it :P I get bored of my own projects a lot hopefully soon once I get my 3d printer I wont Smile

I want love building coasters for RCT3, Ive spent over 5 hours on just 1 Smile then I get bored of it and delete it, such a noob mistake all the time

This is my Computer Setup if anyone was interested.

http://sphotos-e.ak.fbcdn.net/hphotos-ak-ash4/296367_10151208881431675_1294243750_n.jpg


RE: Meathead-Intro - Ardy - Nov 12, 2012

Oh, yeah I heard about the 3D printer too!


RE: Meathead-Intro - Blu - Nov 13, 2012

I figure the average custom scenery piece is about 20-500 polys. 2 billion? Yeah I don't think so.


RE: Meathead-Intro - Meathead - Nov 14, 2012

It was 2 million, But yea Ive developed games for Iphone and know the restraints on them but most game has a average poly count and texture size


RE: Meathead-Intro - Blu - Nov 14, 2012

Dude you're just a wiz at this stuff.


RE: Meathead-Intro - RCTgoMatthew - Nov 14, 2012

2 million, wow :P


RE: Meathead-Intro - Meathead - Nov 15, 2012

(Nov 14, 2012, 05:53 PM)alexwohlbruck Wrote: Dude you're just a wiz at this stuff.

haha it took years too learn and still too this date I am still learning Smile I love to learn I live to learn!


RE: Meathead-Intro - RCTgoMatthew - Nov 15, 2012

Someone is nick-named Meat head at my School =D