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Meathead-Intro - Printable Version +- RCTgo Forums (https://forums.rctgo.com) +-- Forum: RCTgo Community (https://forums.rctgo.com/forum-3.html) +--- Forum: Introduce Yourself! (https://forums.rctgo.com/forum-6.html) +--- Thread: Meathead-Intro (/thread-6791.html) |
RE: Meathead-Intro - Kinderly - Nov 12, 2012 Heh, Yeah. It took me 15 minutes to put textures on my ctr. I can only imagine on that monster! RE: Meathead-Intro - Ardy - Nov 12, 2012 You kidding? My computer would explode trying to load that with RCT3!!! You would probably have to have a Alienware! RE: Meathead-Intro - Meathead - Nov 12, 2012 haha, I hate Alienware all they do is rip people off ![]() ![]() I want love building coasters for RCT3, Ive spent over 5 hours on just 1 ![]() This is my Computer Setup if anyone was interested. http://sphotos-e.ak.fbcdn.net/hphotos-ak-ash4/296367_10151208881431675_1294243750_n.jpg RE: Meathead-Intro - Ardy - Nov 12, 2012 Oh, yeah I heard about the 3D printer too! RE: Meathead-Intro - Blu - Nov 13, 2012 I figure the average custom scenery piece is about 20-500 polys. 2 billion? Yeah I don't think so. RE: Meathead-Intro - Meathead - Nov 14, 2012 It was 2 million, But yea Ive developed games for Iphone and know the restraints on them but most game has a average poly count and texture size RE: Meathead-Intro - Blu - Nov 14, 2012 Dude you're just a wiz at this stuff. RE: Meathead-Intro - RCTgoMatthew - Nov 14, 2012 2 million, wow :P RE: Meathead-Intro - Meathead - Nov 15, 2012 (Nov 14, 2012, 05:53 PM)alexwohlbruck Wrote: Dude you're just a wiz at this stuff. haha it took years too learn and still too this date I am still learning ![]() RE: Meathead-Intro - RCTgoMatthew - Nov 15, 2012 Someone is nick-named Meat head at my School =D |