rct3 importer? - Printable Version +- RCTgo Forums (https://forums.rctgo.com) +-- Forum: The Games (https://forums.rctgo.com/forum-8.html) +--- Forum: RollerCoaster Tycoon Discussion (https://forums.rctgo.com/forum-9.html) +--- Thread: rct3 importer? (/thread-1173.html) Pages:
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rct3 importer? - Viscosity86 - Dec 31, 2008 I have made a wall set in google sketchup/ checked everything i know of, like is it square, it is..but when i goto import it i get an error message "import texture bitmap error" or something of that nature. anyone know the answer to this? RE: rct3 importer? - coasterfreak900 - Dec 31, 2008 (Dec 31, 2008, 08:50 PM)viscosity86 Wrote: I have made a wall set in google sketchup/ checked everything i know of, like is it square, it is..but when i goto import it i get an error message did you download the rct3 placement tile plugin for sketchup? you will need to intsall it under the plugins and you will also need to install the ase exporter so you can export your models as ase files so you can create your ovls in the importer. make sure you do everything the tutorial says. RE: rct3 importer? - Viscosity86 - Dec 31, 2008 [yeah i did everthing the tutorial said, but on mine it just gives me that error... all files are ase. im useing the exporter for rct3. thats what i dont understand...im confused RE: rct3 importer? - coasterfreak900 - Jan 1, 2009 When exactly do you get this error message? Is when you try importing your model into the ovl make window? My guess form that error message is that you arent using bmp textures in sketch up or you didnt group the textures right when you saved it. RE: rct3 importer? - Viscosity86 - Jan 1, 2009 where do you get bmp textures? because i can tell you that my textures are skt or jpg.. RE: rct3 importer? - coasterfreak900 - Jan 1, 2009 (Jan 1, 2009, 03:11 PM)viscosity86 Wrote: where do you get bmp textures? because i can tell you that my textures are skt or jpg.. your texture needs to be exactly 512 X 512 and in bmp or jpeg format. very useful textures: http://www.cgtextures.com/ RE: rct3 importer? - Viscosity86 - Jan 1, 2009 ok how do you resize the textures? RE: rct3 importer? - coasterfreak900 - Jan 1, 2009 go to ms paint and import your image. then go to image and click on attributes. you can set the pixel size from there. RE: rct3 importer? - Viscosity86 - Jan 1, 2009 ok now that i can do the images, and set them to 512x512, can you put the text on the object in sketchup? or do you have to do it in gimp or something else? and how? ok sorry for the dub post but i figured that out, now I got everything down except the part of getting it even with the grids on rct3 can ya help me with the XYZ axis? heres a pic of the problem RE: rct3 importer? - coasterfreak900 - Jan 1, 2009 hmm.... the xyz axis are still one thing i dont quite understand. surfingoz wants you to put 0 under all the positions, and 4 under all the sizes. try setting the positions to 1 or experimenting around a bit with them. wish he would give a more detailed example. BTW... you dont have to save your textures as 512 X 512, they just need to be in powers of 2.(128, 256, 512 and 1,024 are all powes of 2) |