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rct3 importer?

#1
I have made a wall set in google sketchup/ checked everything i know of, like is it square, it is..but when i goto import it i get an error message
"import texture bitmap error" or something of that nature. anyone know the answer to this?
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#2
(Dec 31, 2008, 08:50 PM)viscosity86 Wrote: I have made a wall set in google sketchup/ checked everything i know of, like is it square, it is..but when i goto import it i get an error message
"import texture bitmap error" or something of that nature. anyone know the answer to this?

did you download the rct3 placement tile plugin for sketchup? you will need to intsall it under the plugins and you will also need to install the ase exporter so you can export your models as ase files so you can create your ovls in the importer. make sure you do everything the tutorial says.
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#3
[yeah i did everthing the tutorial said, but on mine it just gives me that error...
all files are ase. im useing the exporter for rct3. thats what i dont understand...im confused
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#4
When exactly do you get this error message? Is when you try importing your model into the ovl make window? My guess form that error message is that you arent using bmp textures in sketch up or you didnt group the textures right when you saved it.
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#5
where do you get bmp textures? because i can tell you that my textures are skt or jpg..
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#6
(Jan 1, 2009, 03:11 PM)viscosity86 Wrote: where do you get bmp textures? because i can tell you that my textures are skt or jpg..

your texture needs to be exactly 512 X 512 and in bmp or jpeg format.

very useful textures: http://www.cgtextures.com/
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#7
ok how do you resize the textures?
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#8
go to ms paint and import your image. then go to image and click on attributes. you can set the pixel size from there.
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#9
ok now that i can do the images, and set them to 512x512, can you put the text on the object in sketchup? or do you have to do it in gimp or something else? and how?
ok sorry for the dub post but i figured that out, now I got everything down except the part of getting it even with the grids on rct3 can ya help me with the XYZ axis? heres a pic of the problem
   
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#10
hmm.... the xyz axis are still one thing i dont quite understand. surfingoz wants you to put 0 under all the positions, and 4 under all the sizes. try setting the positions to 1 or experimenting around a bit with them. wish he would give a more detailed example. BTW... you dont have to save your textures as 512 X 512, they just need to be in powers of 2.(128, 256, 512 and 1,024 are all powes of 2)
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