Oct 14, 2019, 01:38 PM
(Aug 15, 2019, 05:24 AM)Terry Inferno Wrote: ....
A possible downside to this is that the intensity may be set to lower levels, so a coaster that would normally be too intense to ride would instead appear normal based solely on the ratings (aside from being over-the-top exciting)....
An egregious example of this is the Towering Coaster in RCT3. No matter how you build it - high, fast, underground, massive lateral g-forces, multiple inversions, over water, etc. - you get ratings of 4/4/4. Scenery and events may get excitement to around 5.5 but that's it. It's ridiculous to build this huge coaster at a park entrance because with its size, speed, and forces it is still just a kiddie ride.