May 8, 2021, 10:20 PM
UPDATE (2021-05-08): The OpenRCT2 devs have allowed us to test the upcoming new save format (named .park), which will raise a LOT of limits previously imposed on us by the outdated SV6/SC6/TD6 save formats. This means that we will be able to have:
- 2,047 ride objects (up from 128)
- 2,047 small scenery objects (up from 252)
- 2,047 large scenery objects (up from 128)
- 2,047 wall objects (up from 128)
- 255 banner objects (up from 32)
- 255 path addition objects (up from 15)
- 255 scenery groups (up from 19)
- 255 terrain surface objects - Now available as an object
- 255 terrain edge objects - Now available as an object
- 255 station style objects - Now available as an object
- 255 music style objects - Prepare to see a lot of new custom music in my scenarios if I get around to that!
- 255 footpath surface objects - All of the footpath surfaces from RCT1 will be featured as standard.
- 255 footpath railing objects - Footpaths have now been split into surfaces and railings just like in RCT1.
- A new maximum map size of 999x999Â - This is really nice as we can see "giga parks" come to life. However, it will also be far more taxing on our PCs, especially when we try to take giant screenshots.
- 1,000 rides in the park
- 16,776,704 map elements
- 65,535 sprites
- Ability to recolor the Fruity Ices Stall
- The RCT1 Restroom