First-Update:
After some hours of work, i can give you the first update of the process in the park.
I had the same idea to put the Stalls/Shops into the Entrance-Buildings, but i thought, that only one building is big enough for these, so i have one free for other things
.
My idea was to create a little Playground for little children, and near the entrance i think its a good position for this. How to play a playground in RCT2? Well, i placed an Spiralslide and the Spacerings, finish. Not the best, but it works and optic isn't importent, because its inside
Entrance-Buildings:
Ardy dont want to delete his Structures, okay! But he didn't say that we don't change colors of it
For my future park planing and the idea to create an "Resident Evil" theming in it i changed the design of these two buildings. Ardy, i hope you can forgive me
Than i was an bad-boy, i steal the idea from Cheleste and want to build an Tower on this black emporium. But Cheleste's Observationtower was not an option, my parks need thrill-rides, so i choose the Roto-Drop. The question was, how to theme it like Resident-Evil?
In the end i create "The Hive", it's normally an underground laboratory in the Games/Films but why not.
It's RCT, so everything is allowed. And well, the Roto-Drop is called "
The Hive"
The "
The Hive":
I tried to create some different looking rooms on different heights to become an interesting look.
I also tried to create the "Umbrella Cooperation" Logo on the top. With enough fantasy i think it looks like the Logo
Now, its time for my first masterpiece! I wrote it, i want it and in the end i build it!
Boonesville Amusment Park with General Manager Cobra presenting an B&M Inverted-Terrain-Coaster
after inspiration of Alton Towers in the UK:
Get ready for "
NEMESIS"
You'll see, it's heavy inspired by Nemesis @ Alton Towers and i wanted to recreate it as close as possible. But it was harder than i thought, because the real layout and RCT with his Limitations isn't a good mix. There is an RCT1 Version of Nemesis i know, but its only an attempt not more so i build it completly by myself.
As you can see, the speed/length is really close to the real one and the look of it looks smoother than the RCT1-Version with all these straight parts. I avoid it to build more than one straight trackpieces to have an better look of the whole layout.
The second corkscrew is an combo Inlinetwist/Corkscrew, but it was the only half good looking option to have the track going down under itself and have at the same tme the exitpath going over the track.
The Station-Building is an combo Resident-Evil look and the real station. I used other rollercoaster-trackparts to create these "beast-legs" or whatever they are on the real Nemesis
The Q-Line is shorter than the real one and it goes below the lifthill, but with an tunnel.
Additional i shorten down the pathway from Ardy, to have enough space. Sry Ardy, but the whole Terraforming takes so much time in RCT2 that i dont want to re-build everything on maybe 4-5 tiles away from the Entrance
If you see close enough, you'll see the "bloody" river, okay not a river, more an poor-attempt of an river down the first-drop. But i dont want to use the normal water or other attractions to build a river.
Normally the River-Rapids are an good choice to create flowting downhill water.
For Nemesis i needed red-water, so yeah the only other option was to build a static-river-structure and cover it with vegetation so that most of it are coverd
That was my first little presentation of Ardy's Boonesville-Park. Hope you enjoed it.
Feedback/Criticsm/Suggeston everything is welcome
Soo long, Cobra
(Apr 6, 2014, 06:13 PM)Cheleste Wrote: Good luck for your "Nemesis" rebuild , i think you need it!
We'll see what comes out in the end Cobra
Lg Cheleste
Luck? I call it "skill" and i think i have enough of it
(Next Coaster would be an B&M Flyer themed after the church-scene from Resident Evil: Apocalypse!
Name of it: i know it but thats an suprise
)