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RCT3 A little trick for Information Booths, Maps, Umbrellas...etc

#1
I found this little trick (all though you probably are aware of it)...Peeps will buy more maps if you take the umbrellas out. Just click on the icon and drag it to the trash can. When I put more display points out as well they seemed to (of course) find the rides more. I did not get so many..."Where are all the rides"or "More rides please."

Either way it doesn't really make a difference to me. I was curious. I use sandbox mode more now.
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#2
No I wasn't aware of this but I couldn't tell you the last time I used umbrellas in a park. Hmmm.. what's a display point? Perhaps I know it by another name?
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#3
the path things i believe is ment i believe that the information booth constructs a matrix of these poi points to allow peps to navigate your park
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#4
That’s an interesting observation but I’ve played parks both with and without information booths and, from my observations, it doesn’t seem the information booths make a difference to the guests getting around the park. I believe this is more along the lines of the paths that have been placed in comparison to staff patrol areas & the master map.

When we set a patrol area for staff, that will set a parameter up on the master map where it is that the staff can go and where they shouldn’t go – I say shouldn’t rather than can’t because sometimes the staff will wander outside their patrol area for whatever reason. What’s interesting about setting a staff patrol is that in order for the patrol areas as set out on the master map to work, they are dependent on the path map already being set up, i.e., one can only set up a working patrol area for a mechanic if paths are already in place in the park on which to do so. I believe the only exception to this would be setting up patrol areas for janitors to water plants and mow grass which can be done without involving any path tiles, something I’ve observed in RCT2 but have never actually tried in RCT3.

So if we consider how the master map works, we can also speculate how a path map might work for park guests. I believe when we set path tiles we are setting another sort of ‘patrol’ area on another sort of ‘master map’ indicating to the guests where they can and where they shouldn’t go. Again I say “shouldn’t” because the odd guest will occasionally wander off the paths and get lost. Adding stalls, coasters and rides to the path system simply extends the areas of the park guests can access. If there is a matrix of POI points then this is probably it.

I also found this interesting comment on something I had never heard of before, called the guest AI:

http://micechat.com/forums/disney-intera...-rct3.html

which indicates that many of the guests waiting around for group are actually waiting around for that dissatisfied member of the group to become more satisfied, after which they will then continue to stand around waiting for the newly demoted least satisfied group member to become more satisfied.

Here’s another post, this one on our site:

http://forums.rctgo.com/thread-11005-pos...l#pid91781

This indicates another sort of problem with where the guests can and can’t go. I once had a similar problem with two stalls one right next to the other. Guests would arrive at one of the stalls and then get stuck in a cycle of endlessly walking from one stall to the other, up to four guests at a time. If a fifth guest arrived at one of the stalls then one of the stuck guests would leave the area as if there had been no problem at which time there would again be four guests stuck in the cycle. I never examined this closely enough to determine if when guest five broke the cycle, if it was guest one that was released. Occasionally there were five guests stuck in this cycle. Five guests very seldom happened but when it did that was only for a short time.

I have also observed that sometimes when closing everything in the park there are times when guests will remain on the rides. I had this problem on windsurfer once and although I individually took the guests off the windsurfers the windsurfers continued to sail around the park as if there were still guests on them. I’ve only once noticed an empty windsurfer return to the station and I have to click on construction and then click off it again in order to get all the windsurfers back to the station. This is probably another aspect of this problem with guests navigating the park.

Having said that, I think the only purpose the information booth serves is that it’s another reason to make playing the game more interesting for us, for the guests to enjoy more amenities and for them to spend more money.
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#5
i knew this awhile ago some youtuber had it in one of his rct3 videos i forget who though
"Pick up the pieces. There is a better way. Pull yourself together. Try to make a change. This world's so twisted. You can still make a change. Protect and care for all around. Stop the spread of hate. You feel like the broken one over and over again. You taste blood you're through you're done. Only you can make it end."-Trivium: Broken One
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#6
Well I’ve got to give it to you mate. You read my post, reviewed the information in the links and within two minutes were able to tell us you know it all already!?

Here’s your gold star.

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#7
I don't have problems getting lost. My peeps just spend the entire time meeting with their group. The group idea sounded good on paper but doesn't work as well as planned.
User Thread: https://forums.rctgo.com/thread-23653-po...#pid133975
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#8
its map and poi on path if you place a poi by each ride area and stall area you will get very few lost and it speeds up meeting with group you must have maps being sold in a stall more is better and poi spots in plenty for it to work i have little or no issue when i set a poi park

i have had guests fall off winsurfers and land on bottom drowning same result windsurfer sits until you hit close and reopen
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#9
(May 17, 2014, 03:53 AM)v1210 Wrote: its map and poi on path if you place a poi by each ride area and stall area you will get very few lost and it speeds up meeting with group you must have maps being sold in a stall more is better and poi spots in plenty for it to work i have little or no issue when i set a poi park

i have had guests fall off winsurfers and land on bottom drowning same result windsurfer sits until you hit close and reopen

I noticed a difference to with what you said. I've never seen the guests fall off winsurfers...i'll have to check the next time I use the ride. I get a kick out of how many people have different experiences. And I learn from each one of you. I do read the responses Smile
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#10
(May 16, 2014, 10:21 PM)nathan8848 Wrote: I don't have problems getting lost. My peeps just spend the entire time meeting with their group. The group idea sounded good on paper but doesn't work as well as planned.

This is true. Add to that that the guest behaviour needed to be created in a way that was simple enough to enable potentially thousands of guests interacting with a park containing other guests, paths and their add-ons, stalls, staff, rides & coasters, scenery, weather, etc. and that all of this had to be graphically rendered into some semblance of reality which included movement, perspective, distance, lighting & shadows, and so on.

It seems the game was intended to have much more to it, including a ride event for a cityscape earthquake, and the need to build a plumbing system to get the pools to work properly. (http://rct3.wikia.com/wiki/Weird_Facts)

Lately I’ve gotten seriously into TexMod and have viewed some of the thousands of textures created by Atari that are used by the game. So many times I’ve opened a texture or have observed how it interacted with the model and thought that something could have been easily improved. Taking all of the above into account it seems to me Atari staff were running flat-out at full tilt to get the game ready for its release date.

However, considering the date of its release, how beautifully its aged and the following it still has, when we view how much has been achieved in RCT3 both then by Atari and more recently by our community I think RCT3 can be forgiven for its shortcomings.

(May 17, 2014, 03:53 AM)v1210 Wrote: its map and poi on path if you place a poi by each ride area and stall area you will get very few lost and it speeds up meeting with group you must have maps being sold in a stall more is better and poi spots in plenty for it to work i have little or no issue when i set a poi park

i have had guests fall off winsurfers and land on bottom drowning same result windsurfer sits until you hit close and reopen

Yes, sometimes I’m a bit slow on the uptake. I realize now what you’re writing about when you mention poi. Although on the 16th I was actually looking over a tutorial about how to effectively place poi’s in a park I remained clueless until reading your post above jogged my head.

Up until you mentioned it I have placed very little value on how the park path tiles have been placed apart from my believing that they need to be in a continuous circuit and that shows I only had part of it right. Not fully realizing it’s value I have filed away the poi tutorial. Now, if I can only remember where I put it!

I’ve also come across additional information that supports the view that if guests are able to have park maps they can better find their way around. As it seems maps are available both at the information booths and the umbrella stalls, that would suggest that it’s the actual map that makes a difference although I have no idea how that would relate to the ‘master map’ of path tiles that I mentioned.

As a matter of interest it’s also occurred to me that the zoo animals use a ‘master map’ of tiles they can and can’t walk upon, that the placement of this map only occurs when an enclosure is placed, and that the integrity of the animals’ master map is dependent on the condition of the enclosures.

(May 18, 2014, 03:27 AM)aecrouch7413 Wrote: …..
I noticed a difference to with what you said. I've never seen the guests fall off winsurfers...

I’ve never noticed that either. That must be funny to see.

(May 18, 2014, 03:27 AM)aecrouch7413 Wrote: …..
I get a kick out of how many people have different experiences. And I learn from each one of you.

This is true.
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