Aug 2, 2014, 02:50 PM
(This post was last modified: Aug 15, 2014, 04:48 PM by SUPER MOOSE93.)
while i was without my laptop, i had an idea for a 4d coaster with a slight twist.
so far i only have the track done as i am still in the process of installing all the custom scenery i had before my laptop died. i think the layout is pretty much set, i might move the station so i have room to build around it (i never leave myself room to do a good station for some reason).
soon as the train leaves the station it drops slightly and enters a half twist, this sets it up for the launch section. i dont think doing 60mph backwards would be comfortable so i faced the riders forwards.
after the launch, the train is sent upwards on a half loop, the riders will be in an upright position with the track to their backs. they then tilt forwards as the train plummets to the ground again (riders are in a free fall/skydive position) at the top of the large camel hump, the riders are flipped onto their back and sent into a zero G roll
through the zero G roll riders are rotated to be kept in a normal sitting position (lime to the ground), then flipped over backwards as they exit.
after exiting the zero G roll, the train enters a large overbank then curves on a 90 degree track before heading into the MCBR. riders are spun throughout the overbank and curve.
continuing on from the MCBR the train heads into 2 corkscrews. the riders are rotated throughout the corkscrews giving a disorientating feeling
to end the ride, the train goes through 3 complete twists. the riders are rotated 80 degrees in each twist, bringing the position back to the initial seating position. this spinning mixed with the twists gets very confusing.
the rotation of the cars is a little rough in some areas right now so i will work on that. any feedback about the track layout is welcome as i have never done a 4D coaster. i would have liked this to be an S&S(?) track but the the lack of track pieces was boring.
thats it for now, i wont be doing any scenery until i have installed all my old CS sets again and uploaded all my old work.
so far i only have the track done as i am still in the process of installing all the custom scenery i had before my laptop died. i think the layout is pretty much set, i might move the station so i have room to build around it (i never leave myself room to do a good station for some reason).
soon as the train leaves the station it drops slightly and enters a half twist, this sets it up for the launch section. i dont think doing 60mph backwards would be comfortable so i faced the riders forwards.
after the launch, the train is sent upwards on a half loop, the riders will be in an upright position with the track to their backs. they then tilt forwards as the train plummets to the ground again (riders are in a free fall/skydive position) at the top of the large camel hump, the riders are flipped onto their back and sent into a zero G roll
through the zero G roll riders are rotated to be kept in a normal sitting position (lime to the ground), then flipped over backwards as they exit.
after exiting the zero G roll, the train enters a large overbank then curves on a 90 degree track before heading into the MCBR. riders are spun throughout the overbank and curve.
continuing on from the MCBR the train heads into 2 corkscrews. the riders are rotated throughout the corkscrews giving a disorientating feeling
to end the ride, the train goes through 3 complete twists. the riders are rotated 80 degrees in each twist, bringing the position back to the initial seating position. this spinning mixed with the twists gets very confusing.
the rotation of the cars is a little rough in some areas right now so i will work on that. any feedback about the track layout is welcome as i have never done a 4D coaster. i would have liked this to be an S&S(?) track but the the lack of track pieces was boring.
thats it for now, i wont be doing any scenery until i have installed all my old CS sets again and uploaded all my old work.