Apr 1, 2015, 03:04 PM
After my long break from RCTgo i'm slowly back into RCT.
Before i work on my older big projects, i thought i would be a good idea, to start with some small stuff.
So i digged out a old design, that i found in an old safegame, and reworked it.
The Layout is really short for a B&M Sitdown, but that's what i want. Long layouts need more work on everything, and infact of my rehabilation and muscle-training after my motorcyle accident i haven't the time to work on big ones.
"Lygo" is a shorty for "Lygodactylus Willamsi" and it means "Turquoise Dwarf Gecko".
These reptils are really tiny and the annoying/sad thing is, that they are threatened with extinction.
Because of there amazing and exotic "blueish/green" colors they are popular to buy it.
As allways, i start with the Logo of the ride.
![[Image: attachment.php?aid=4641]](https://forums.rctgo.com/attachment.php?aid=4641)
Overview/Layout:
![[Image: attachment.php?aid=4642]](https://forums.rctgo.com/attachment.php?aid=4642)
![[Image: attachment.php?aid=4643]](https://forums.rctgo.com/attachment.php?aid=4643)
There's nothing more than the Layout, but you'll noticed markings here and there.
I'll shortly explain which color-grid stands for.
Green-Grid: shows the boundary/area that i have in mind for theming
Red-Grid: shows the footpath that leads around the coaster more/less
Yellow-Grid: shows future tunnel-sections and burrows
Purple-Grid: station & transfer (the transfer will be look like a double-station from a B&M Flyer)
Grey-Rock: represents the main hill part where the coaster is build around, because it'll be a terrain layout
Brown-dirt: will be entrance-plaza, where the Queue starts, the Q-Line interacts with the coaster on some parts
Checkerground: the area where the souvenirs/restrooms building will be.
The Exit path leads right into the Souvenirs-building, also the main path goes through this building.
Red-Rock: represents the middle of my Workbench (i use my own 2014 NCSO workbench)
Infact that most of this area will be green/brown painted in the end and as you can see the coaster track is green/brown too, maybe you understand why i post this early screen of it.
In the end, only the "blueish" Coaster-trains poping out of the "green-hell" that i have in mind.
Why this camo-coaster-look?
Well, i thought that the trains should represent the "Gecko", so they are blue/green painted.
The track itself should be as much natural as it can be, because with all the scenary around it sould give a look like that the "Gecko" will run through the ground shrubbery, under stones/burrows, jump from leaf to leaf, and things like that.
This "illusion" is only buildable if the coaster-track itself is more/less camouflage.
Station will be a reworked "Restaurant" with a reptile showroom below.
In the past people could take a look at different reptiles in the basement, and upstairs there was a restaurant.
For the coaster design the park-managment thought, that the restaurant can be placed away from the small hill, and a part of the Q-Line will be lead the guests through the reptile showroom.
The idea behind is stolen/copied from SeaWorld's "Manta" where the Q-line goes through some "Aquariums" and you can watch fishes as long as you wait.
The same happens on "Lygo", only with reptiles insteed of fishes.
I think its an cool alternative to all Q-Line-TV's.
Bad thing, you won't see it in the end. because of RCT2, it's only for explanation, the rest is imaginataion
Sorry for the long text, but i allways like to explain my thoughts after my builds.
I can't build only things without any backstory
Thanks for reading.
Tell me your thoughts about it, any Feedback is appreciated and can help me.
Hope i can post more screens with much more going on in the next few days.
So long, Cobra
Before i work on my older big projects, i thought i would be a good idea, to start with some small stuff.
So i digged out a old design, that i found in an old safegame, and reworked it.
The Layout is really short for a B&M Sitdown, but that's what i want. Long layouts need more work on everything, and infact of my rehabilation and muscle-training after my motorcyle accident i haven't the time to work on big ones.
"Lygo" is a shorty for "Lygodactylus Willamsi" and it means "Turquoise Dwarf Gecko".
These reptils are really tiny and the annoying/sad thing is, that they are threatened with extinction.
Because of there amazing and exotic "blueish/green" colors they are popular to buy it.
As allways, i start with the Logo of the ride.
Overview/Layout:
There's nothing more than the Layout, but you'll noticed markings here and there.
I'll shortly explain which color-grid stands for.
Green-Grid: shows the boundary/area that i have in mind for theming
Red-Grid: shows the footpath that leads around the coaster more/less
Yellow-Grid: shows future tunnel-sections and burrows
Purple-Grid: station & transfer (the transfer will be look like a double-station from a B&M Flyer)
Grey-Rock: represents the main hill part where the coaster is build around, because it'll be a terrain layout
Brown-dirt: will be entrance-plaza, where the Queue starts, the Q-Line interacts with the coaster on some parts
Checkerground: the area where the souvenirs/restrooms building will be.
The Exit path leads right into the Souvenirs-building, also the main path goes through this building.
Red-Rock: represents the middle of my Workbench (i use my own 2014 NCSO workbench)
Infact that most of this area will be green/brown painted in the end and as you can see the coaster track is green/brown too, maybe you understand why i post this early screen of it.
In the end, only the "blueish" Coaster-trains poping out of the "green-hell" that i have in mind.
Why this camo-coaster-look?
Well, i thought that the trains should represent the "Gecko", so they are blue/green painted.
The track itself should be as much natural as it can be, because with all the scenary around it sould give a look like that the "Gecko" will run through the ground shrubbery, under stones/burrows, jump from leaf to leaf, and things like that.
This "illusion" is only buildable if the coaster-track itself is more/less camouflage.
Station will be a reworked "Restaurant" with a reptile showroom below.
In the past people could take a look at different reptiles in the basement, and upstairs there was a restaurant.
For the coaster design the park-managment thought, that the restaurant can be placed away from the small hill, and a part of the Q-Line will be lead the guests through the reptile showroom.
The idea behind is stolen/copied from SeaWorld's "Manta" where the Q-line goes through some "Aquariums" and you can watch fishes as long as you wait.
The same happens on "Lygo", only with reptiles insteed of fishes.
I think its an cool alternative to all Q-Line-TV's.
Bad thing, you won't see it in the end. because of RCT2, it's only for explanation, the rest is imaginataion

Sorry for the long text, but i allways like to explain my thoughts after my builds.
I can't build only things without any backstory

Thanks for reading.
Tell me your thoughts about it, any Feedback is appreciated and can help me.
Hope i can post more screens with much more going on in the next few days.
So long, Cobra

Keep it everytime fair and with enough respect for each other!