Jun 23, 2015, 02:38 PM
(This post was last modified: Jun 24, 2015, 11:49 AM by SUPER MOOSE93.)
alright, i am making a dueling coaster (just one of the 2 i have planned) and i am just wondering how to do the beginning and end part of the ride.
for efficiency, it would make more sense to have the break run, station, and lift hill in one big line with as little bends and track between each one... problem is this looks boring. i am trying to make the track interesting but it is also quite difficult to get the cars hit the brakerun, the station, and the lift hill at the same time.
what would you do if you were making a dueling coaster?
this is what i have right now, its pretty avocado close when entering the station again. unfortunately the 'sync with adjacent station' doesnt work so eventually it gets out of sync.
station and initial track section
lift hill
first pass
second pass
final pass
it would be nice to get some different cars so they are actually safe for the inversion but the corkscrew cars will do for now
for efficiency, it would make more sense to have the break run, station, and lift hill in one big line with as little bends and track between each one... problem is this looks boring. i am trying to make the track interesting but it is also quite difficult to get the cars hit the brakerun, the station, and the lift hill at the same time.
what would you do if you were making a dueling coaster?
this is what i have right now, its pretty avocado close when entering the station again. unfortunately the 'sync with adjacent station' doesnt work so eventually it gets out of sync.
station and initial track section
lift hill
first pass
second pass
final pass
it would be nice to get some different cars so they are actually safe for the inversion but the corkscrew cars will do for now